Files
UnrealEngine/Engine/Source/Runtime/BinkAudioDecoder/SDK/BinkAudio/BuildDecoderTVOS.command
2025-05-18 13:04:45 +08:00

64 lines
1.5 KiB
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#!/bin/bash
set -e
UE_MODULE_LOCATION=`pwd`
SOURCE_LOCATION="$UE_MODULE_LOCATION/Src"
BUILD_LOCATION="$UE_MODULE_LOCATION/Intermediate"
OUTPUT_LOCATION="$UE_MODULE_LOCATION/Lib"
if [[ -w $OUTPUT_LOCATION/libbinka_ue_decode_tvos_static.a ]]; then
echo "Check out $OUTPUT_LOCATION/libbinka_ue_decode_tvos_static.a"
exit 1
fi
rm -rf $BUILD_LOCATION
mkdir $BUILD_LOCATION
mkdir $BUILD_LOCATION/tvos
ARM64_ARGS=(
-arch arm64
--target=arm64-apple-tvos15
-isysroot /Applications/Xcode.app/Contents/Developer/Platforms/AppleTVOS.platform/Developer/SDKs/AppleTVOS.sdk
)
COMMON_ARGS=(
-c
-D__GCC__
-DNDEBUG
-D__RADINSTATICLIB__
-DWRAP_PUBLICS=BACDUE # Prefix symbols so that mulitple libs using the same source dont get reused by the linker
-ffp-contract=off # Prevent FMA contraction for consistency between arm/x64
-fno-exceptions
-fno-omit-frame-pointer
-fno-rtti
-fno-strict-aliasing # prevent optimizations from introducing random silent bugs
-fno-unroll-loops
-fno-vectorize # Weve vectorized everything so this just makes the tail computation get unrolled unnecessarily
-fembed-bitcode
-fvisibility=hidden
--target=arm64-apple-tvos14
-ggdb
-momit-leaf-frame-pointer
-O2
-IInclude
)
SOURCES=(
binkacd.cpp
binka_ue_decode.cpp
radfft.cpp
)
OUTPUT=()
for source_file in "${SOURCES[@]}"
do
clang ${ARM64_ARGS[@]} ${COMMON_ARGS[@]} -o $BUILD_LOCATION/tvos/${source_file%.*}.o $SOURCE_LOCATION/$source_file
OUTPUT+=( $BUILD_LOCATION/tvos/${source_file%.*}.o )
done
ar rcs $OUTPUT_LOCATION/libbinka_ue_decode_tvos_static.a ${OUTPUT[@]}
echo Done.