44 lines
791 B
C#
44 lines
791 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class AutomationWorker : ModuleRules
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{
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public AutomationWorker(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"AutomationMessages",
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"AutomationTest",
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"CoreUObject",
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"Analytics",
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"AnalyticsET",
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"Json",
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"JsonUtilities"
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[]
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{
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"MessagingCommon",
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}
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);
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if (Target.bCompileAgainstEngine)
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{
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PrivateDependencyModuleNames.Add("Engine");
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PrivateDependencyModuleNames.Add("RHI");
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}
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}
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}
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}
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