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UnrealEngine/Engine/Source/Runtime/AutoRTFM/Public/AutoRTFMMetrics.h
2025-05-18 13:04:45 +08:00

27 lines
499 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include <cstdint>
namespace AutoRTFM
{
struct FAutoRTFMMetrics
{
int64_t NumTransactionsStarted;
int64_t NumTransactionsCommitted;
int64_t NumTransactionsAborted;
int64_t NumTransactionsAbortedByRequest;
int64_t NumTransactionsAbortedByLanguage;
};
// reset the internal metrics tracking back to zero
void ResetAutoRTFMMetrics();
// get a snapshot of the current internal metrics
FAutoRTFMMetrics GetAutoRTFMMetrics();
}