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UnrealEngine/Engine/Source/Runtime/AutoRTFM/Private/StackRange.h
2025-05-18 13:04:45 +08:00

29 lines
843 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#if (defined(__AUTORTFM) && __AUTORTFM)
namespace AutoRTFM
{
// FStackRange represents a stack memory range.
// It is assumed the stack grows downwards.
struct FStackRange
{
void* Low = nullptr; // One byte past the end of the stack range.
void* High = nullptr; // The first byte of the stack range.
// Returns true if the stack range contains Address
bool Contains(const void* Address) const { return Address > Low && Address <= High; }
// Equality operator
bool operator == (const FStackRange& Other) const { return Low == Other.Low && High == Other.High; }
// In-equality operator
bool operator != (const FStackRange& Other) const { return !(*this == Other); }
};
} // namespace AutoRTFM
#endif // (defined(__AUTORTFM) && __AUTORTFM)