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UnrealEngine/Engine/Source/Runtime/AutoRTFM/Private/ContainerValidation.h
2025-05-18 13:04:45 +08:00

21 lines
328 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#if (defined(__AUTORTFM) && __AUTORTFM)
namespace AutoRTFM
{
// Enumerator used to control validity assertions for containers
// (bounds checking, etc).
enum class EContainerValidation
{
Enabled,
Disabled
};
}
#endif // (defined(__AUTORTFM) && __AUTORTFM)