22 lines
622 B
C++
22 lines
622 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Features/IModularFeature.h"
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#include "Features/IModularFeatures.h"
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#include "ARSessionConfig.h"
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#include "Serialization/Archive.h"
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#include "Containers/UnrealString.h"
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class AUGMENTEDREALITY_API IARSessionConfigCookSupport : public IModularFeature
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{
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public:
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static FName GetModularFeatureName()
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{
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static FName FeatureName = FName(TEXT("ARSessionConfigCookingSupport"));
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return FeatureName;
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}
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virtual void OnSerializeSessionConfig(UARSessionConfig* SessionConfig, FArchive& Ar, TArray<uint8>& SerializedARCandidateImageDatabase) = 0;
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};
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