53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Math/Color.h"
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#include "Math/MathFwd.h"
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#include "UObject/Object.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "ARLightEstimate.generated.h"
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struct FFrame;
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UCLASS(BlueprintType, Experimental, Category="AR AugmentedReality|Light Estimation")
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class UARLightEstimate : public UObject
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{
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GENERATED_BODY()
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};
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UCLASS(BlueprintType, Category = "AR AugmentedReality|Light Estimation")
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class AUGMENTEDREALITY_API UARBasicLightEstimate : public UARLightEstimate
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{
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GENERATED_BODY()
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public:
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void SetLightEstimate(float InAmbientIntensityLumens, float InColorTemperatureKelvin);
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void SetLightEstimate(FVector InRGBScaleFactor, float InPixelIntensity);
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void SetLightEstimate(float InColorTemperatureKelvin, FLinearColor InAmbientColor);
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UFUNCTION(BlueprintPure, Category = "AR AugmentedReality|Light Estimation")
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float GetAmbientIntensityLumens() const;
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UFUNCTION(BlueprintPure, Category = "AR AugmentedReality|Light Estimation")
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float GetAmbientColorTemperatureKelvin() const;
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UFUNCTION(BlueprintPure, Category = "AR AugmentedReality|Light Estimation")
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FLinearColor GetAmbientColor() const;
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private:
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UPROPERTY()
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float AmbientIntensityLumens;
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UPROPERTY()
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float AmbientColorTemperatureKelvin;
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UPROPERTY()
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FLinearColor AmbientColor;
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};
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