30 lines
764 B
C++
30 lines
764 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ARTextures.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(ARTextures)
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UARTexture::UARTexture(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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UARTextureCameraImage::UARTextureCameraImage(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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TextureType = EARTextureType::CameraImage;
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}
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UARTextureCameraDepth::UARTextureCameraDepth(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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TextureType = EARTextureType::CameraDepth;
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}
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UAREnvironmentCaptureProbeTexture::UAREnvironmentCaptureProbeTexture(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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, TextureType(EARTextureType::EnvironmentCapture)
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{
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}
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