49 lines
977 B
C++
49 lines
977 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Generators/AudioGenerator.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(AudioGenerator)
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UAudioGenerator::UAudioGenerator()
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{
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}
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UAudioGenerator::~UAudioGenerator()
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{
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}
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FAudioGeneratorHandle UAudioGenerator::AddGeneratorDelegate(FOnAudioGenerate InFunction)
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{
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static int32 Id = 0;
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FAudioGeneratorHandle NewHandle;
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NewHandle.Id = Id++;
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FScopeLock Lock(&CritSect);
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OnGeneratedMap.Add(NewHandle.Id, MoveTemp(InFunction));
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return NewHandle;
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}
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void UAudioGenerator::RemoveGeneratorDelegate(FAudioGeneratorHandle InHandle)
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{
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FScopeLock Lock(&CritSect);
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OnGeneratedMap.Remove(InHandle.Id);
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}
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void UAudioGenerator::Init(int32 InSampleRate, int32 InNumChannels)
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{
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SampleRate = InSampleRate;
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NumChannels = InNumChannels;
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}
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void UAudioGenerator::OnGeneratedAudio(const float* InAudio, int32 NumSamples)
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{
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FScopeLock Lock(&CritSect);
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for (auto& It : OnGeneratedMap)
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{
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It.Value(InAudio, NumSamples);
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}
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}
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