Files
UnrealEngine/Engine/Source/Runtime/AudioMixer/Private/Generators/AudioGenerator.cpp
2025-05-18 13:04:45 +08:00

49 lines
977 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Generators/AudioGenerator.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(AudioGenerator)
UAudioGenerator::UAudioGenerator()
{
}
UAudioGenerator::~UAudioGenerator()
{
}
FAudioGeneratorHandle UAudioGenerator::AddGeneratorDelegate(FOnAudioGenerate InFunction)
{
static int32 Id = 0;
FAudioGeneratorHandle NewHandle;
NewHandle.Id = Id++;
FScopeLock Lock(&CritSect);
OnGeneratedMap.Add(NewHandle.Id, MoveTemp(InFunction));
return NewHandle;
}
void UAudioGenerator::RemoveGeneratorDelegate(FAudioGeneratorHandle InHandle)
{
FScopeLock Lock(&CritSect);
OnGeneratedMap.Remove(InHandle.Id);
}
void UAudioGenerator::Init(int32 InSampleRate, int32 InNumChannels)
{
SampleRate = InSampleRate;
NumChannels = InNumChannels;
}
void UAudioGenerator::OnGeneratedAudio(const float* InAudio, int32 NumSamples)
{
FScopeLock Lock(&CritSect);
for (auto& It : OnGeneratedMap)
{
It.Value(InAudio, NumSamples);
}
}