18 lines
413 B
C++
18 lines
413 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AudioMixerModule.h"
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#include "Modules/ModuleManager.h"
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class FAudioMixerModule : public IModuleInterface
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{
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public:
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virtual void StartupModule() override
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{
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FModuleManager::Get().LoadModuleChecked(TEXT("AudioMixerCore"));
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FModuleManager::Get().LoadModuleChecked(TEXT("SignalProcessing"));
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}
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};
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IMPLEMENT_MODULE(FAudioMixerModule, AudioMixer);
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