Files
UnrealEngine/Engine/Source/Runtime/AudioMixer/AudioMixer.Build.cs
2025-05-18 13:04:45 +08:00

57 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AudioMixer : ModuleRules
{
public AudioMixer(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
PublicIncludePathModuleNames.Add("TargetPlatform");
PublicIncludePathModuleNames.Add("Engine");
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"AudioLinkEngine",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"NonRealtimeAudioRenderer",
"AudioMixerCore",
"SignalProcessing",
"AudioPlatformConfiguration",
"SoundFieldRendering",
"AudioExtensions",
"AudioLinkCore",
"HeadMountedDisplay",
"TraceLog"
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target,
"UEOgg",
"Vorbis",
"VorbisFile",
"libOpus",
"UELibSampleRate"
);
// Circular references that need to be cleaned up
CircularlyReferencedDependentModules.AddRange(
new string[] {
"NonRealtimeAudioRenderer",
"SoundFieldRendering"
}
);
}
}
}