40 lines
1013 B
C++
40 lines
1013 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "UObject/Interface.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "IAudioLinkBlueprintInterface.generated.h"
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class UObject;
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class USoundBase;
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struct FFrame;
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UINTERFACE(BlueprintType, meta = (CannotImplementInterfaceInBlueprint), MinimalAPI)
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class UAudioLinkBlueprintInterface : public UInterface
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{
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GENERATED_UINTERFACE_BODY()
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};
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class IAudioLinkBlueprintInterface : public IInterface
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{
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GENERATED_IINTERFACE_BODY()
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public:
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UFUNCTION(BlueprintCallable, Category = "AudioLink")
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virtual void SetLinkSound(USoundBase* NewSound) = 0;
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UFUNCTION(BlueprintCallable, Category = "AudioLink")
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virtual void PlayLink(float StartTime = 0.0f) = 0;
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/** Stop an audio component's sound, issue any delegates if needed */
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UFUNCTION(BlueprintCallable, Category = "AudioLink")
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virtual void StopLink() = 0;
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UFUNCTION(BlueprintCallable, Category = "AudioLink")
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virtual bool IsLinkPlaying() const = 0;
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};
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