Files
UnrealEngine/Engine/Source/Runtime/AudioLink/AudioLinkEngine/Public/IAudioLinkBlueprintInterface.h
2025-05-18 13:04:45 +08:00

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1013 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/Interface.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "IAudioLinkBlueprintInterface.generated.h"
class UObject;
class USoundBase;
struct FFrame;
UINTERFACE(BlueprintType, meta = (CannotImplementInterfaceInBlueprint), MinimalAPI)
class UAudioLinkBlueprintInterface : public UInterface
{
GENERATED_UINTERFACE_BODY()
};
class IAudioLinkBlueprintInterface : public IInterface
{
GENERATED_IINTERFACE_BODY()
public:
UFUNCTION(BlueprintCallable, Category = "AudioLink")
virtual void SetLinkSound(USoundBase* NewSound) = 0;
UFUNCTION(BlueprintCallable, Category = "AudioLink")
virtual void PlayLink(float StartTime = 0.0f) = 0;
/** Stop an audio component's sound, issue any delegates if needed */
UFUNCTION(BlueprintCallable, Category = "AudioLink")
virtual void StopLink() = 0;
UFUNCTION(BlueprintCallable, Category = "AudioLink")
virtual bool IsLinkPlaying() const = 0;
};