38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Features/IModularFeature.h"
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#include "Templates/SharedPointer.h"
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#define UE_API AUDIOEXTENSIONS_API
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class IDetailLayoutBuilder;
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class IPropertyHandle;
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namespace AudioPropertiesDetailsInjector
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{
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static const FLazyName BuilderModularFeatureName = TEXT("AudioPropertiesDetailsInjectorBuilder");
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}
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class IAudioPropertiesDetailsInjector : public TSharedFromThis<IAudioPropertiesDetailsInjector>
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{
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public:
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UE_API virtual ~IAudioPropertiesDetailsInjector();
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virtual void CustomizeInjectedPropertiesDetails(IDetailLayoutBuilder& DetailBuilder, TSharedRef<IPropertyHandle> PropertySheetPropertyHandle) = 0;
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virtual void BindDetailCustomizationToPropertySheetChanges(IDetailLayoutBuilder& DetailBuilder, TSharedRef<IPropertyHandle> PropertySheetPropertyHandle) = 0;
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virtual void UnbindFromPropertySheetChanges() = 0;
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};
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class IAudioPropertiesDetailsInjectorBuilder : public TSharedFromThis<IAudioPropertiesDetailsInjectorBuilder>, public IModularFeature
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{
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public:
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UE_API virtual ~IAudioPropertiesDetailsInjectorBuilder();
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virtual IAudioPropertiesDetailsInjector* CreateAudioPropertiesDetailsInjector() = 0;
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};
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#undef UE_API
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