Files
UnrealEngine/Engine/Source/Runtime/AudioDeviceEnumeration/Windows/WindowsMMDeviceEnumeration/Private/WindowsMMDeviceEnumerationModule.cpp
2025-05-18 13:04:45 +08:00

37 lines
860 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Modules/ModuleManager.h"
#include "HAL/Platform.h"
#include "Windows/AllowWindowsPlatformTypes.h"
THIRD_PARTY_INCLUDES_START
// Linkage to define Windows PKEY GUIDs included by Notification/DeviceInfoCache, otherwise they are unresolved extern.
#include <initguid.h>
THIRD_PARTY_INCLUDES_END
#include "Windows/HideWindowsPlatformTypes.h"
#include "WindowsMMNotificationClient.h"
#include "WindowsMMDeviceInfoCache.h"
#include "WindowsMMDeviceEnumerationLog.h"
DEFINE_LOG_CATEGORY(LogAudioEnumeration);
namespace Audio
{
class FWindowsMMDeviceEnumerationModule : public IModuleInterface
{
public:
virtual void StartupModule() override
{
}
virtual void ShutdownModule() override
{
}
};
}
IMPLEMENT_MODULE(Audio::FWindowsMMDeviceEnumerationModule, WindowsMMDeviceEnumeration)