21 lines
580 B
C++
21 lines
580 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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namespace Audio
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{
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class WindowsMMCvarUtils
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{
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public:
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/** Called by FWindowsMMNotificationClient to bypass notifications for audio device changes: */
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static bool ShouldIgnoreDeviceSwaps();
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/** Called by FWindowsMMNotificationClient to toggle logging for audio device changes: */
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static bool ShouldLogDeviceSwaps();
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/** Called by FWindowsMMNotificationClient to determine if Wasapi aggregate device support is enabled. */
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static bool IsAggregateDeviceSupportCVarEnabled();
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};
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} // namespace Audio
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