49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AudioCaptureDeviceInterface.h"
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#include "AudioCaptureWasapi.h"
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#include "Features/IModularFeatures.h"
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#include "Modules/ModuleManager.h"
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namespace Audio
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{
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class FAudioCaptureWasapiFactory : public IAudioCaptureFactory
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{
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public:
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virtual TUniquePtr<IAudioCaptureStream> CreateNewAudioCaptureStream() override
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{
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return TUniquePtr<IAudioCaptureStream>(new FAudioCaptureWasapiStream());
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}
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};
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class FAudioCaptureWasapiModule : public IModuleInterface
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{
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private:
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/** Indicates if FWindowsPlatformMisc::CoInitialize() was successfull. */
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bool bCoInitialized = false;
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FAudioCaptureWasapiFactory AudioCaptureFactory;
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public:
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virtual void StartupModule() override
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{
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bCoInitialized = FWindowsPlatformMisc::CoInitialize();
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IModularFeatures::Get().RegisterModularFeature(IAudioCaptureFactory::GetModularFeatureName(), &AudioCaptureFactory);
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}
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virtual void ShutdownModule() override
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{
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IModularFeatures::Get().UnregisterModularFeature(IAudioCaptureFactory::GetModularFeatureName(), &AudioCaptureFactory);
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if (bCoInitialized)
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{
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FWindowsPlatformMisc::CoUninitialize();
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}
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}
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};
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}
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IMPLEMENT_MODULE(Audio::FAudioCaptureWasapiModule, AudioCaptureWasapi)
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