38 lines
1.4 KiB
C++
38 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AudioCaptureCore.h"
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#include "oboe/Oboe.h"
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namespace Audio
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{
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class FAudioCaptureAndroidStream : public IAudioCaptureStream, public oboe::AudioStreamCallback
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{
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public:
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FAudioCaptureAndroidStream();
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virtual bool GetCaptureDeviceInfo(FCaptureDeviceInfo& OutInfo, int32 DeviceIndex) override;
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virtual bool OpenAudioCaptureStream(const FAudioCaptureDeviceParams& InParams, FOnAudioCaptureFunction InOnCapture, uint32 NumFramesDesired) override;
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virtual bool CloseStream() override;
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virtual bool StartStream() override;
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virtual bool StopStream() override;
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virtual bool AbortStream() override;
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virtual bool GetStreamTime(double& OutStreamTime) override;
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virtual int32 GetSampleRate() const override { return SampleRate; }
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virtual bool IsStreamOpen() const override;
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virtual bool IsCapturing() const override;
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virtual void OnAudioCapture(void* InBuffer, uint32 InBufferFrames, double StreamTime, bool bOverflow) override;
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virtual bool GetInputDevicesAvailable(TArray<FCaptureDeviceInfo>& OutDevices) override;
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// begin oboe::AudioStreamCallback
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virtual oboe::DataCallbackResult onAudioReady(oboe::AudioStream *oboeStream, void *audioData, int32 numFrames) override;
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// end oboe::AudioStreamCallback
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private:
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FOnAudioCaptureFunction OnCapture;
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int32 NumChannels;
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int32 SampleRate;
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TUniquePtr<oboe::AudioStream> InputOboeStream;
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};
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} |