Files
UnrealEngine/Engine/Source/Runtime/AudioAnalyzer/Classes/AudioAnalyzerSubsystem.h
2025-05-18 13:04:45 +08:00

44 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "AudioAnalyzer.h"
#include "Containers/Ticker.h"
#include "Subsystems/EngineSubsystem.h"
#include "AudioAnalyzerSubsystem.generated.h"
class UWorld;
/**
* Class manages querying analysis results from various audio analyzers.
*/
UCLASS(MinimalAPI)
class UAudioAnalyzerSubsystem : public UEngineSubsystem
{
GENERATED_BODY()
public:
AUDIOANALYZER_API UAudioAnalyzerSubsystem();
AUDIOANALYZER_API ~UAudioAnalyzerSubsystem();
AUDIOANALYZER_API bool Tick(float DeltaTime);
//~ Begin USubsystem
AUDIOANALYZER_API virtual void Initialize(FSubsystemCollectionBase& Collection) override;
AUDIOANALYZER_API virtual void Deinitialize() override;
//~ End USubsystem
AUDIOANALYZER_API void RegisterAudioAnalyzer(UAudioAnalyzer* InAnalyzer);
AUDIOANALYZER_API void UnregisterAudioAnalyzer(UAudioAnalyzer* InAnalyzer);
static AUDIOANALYZER_API UAudioAnalyzerSubsystem* Get();
private:
UPROPERTY(Transient);
TArray<TObjectPtr<UAudioAnalyzer>> AudioAnalyzers;
FTSTicker::FDelegateHandle TickerHandle;
};