17 lines
484 B
C++
17 lines
484 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AssetRegistry/AssetRegistryModule.h"
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#include "AssetRegistry.h"
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#include "AssetRegistryConsoleCommands.h"
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IMPLEMENT_MODULE( FAssetRegistryModule, AssetRegistry );
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void FAssetRegistryModule::StartupModule()
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{
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// Create the UAssetRegistryImpl default object early, so it is ready for the caller of LoadModuleChecked<FAssetRegistryModule>().Get()
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LLM_SCOPE(ELLMTag::AssetRegistry);
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GetDefault<UAssetRegistryImpl>();
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}
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