29 lines
686 B
C#
29 lines
686 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class AssetRegistry : ModuleRules
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{
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public AssetRegistry(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"TraceLog",
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"ApplicationCore",
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"Projects",
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"TelemetryUtils"
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}
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);
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if (Target.bBuildEditor == true)
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{
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PrivateIncludePathModuleNames.AddRange(new string[] { "DirectoryWatcher", "TargetPlatform" });
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DynamicallyLoadedModuleNames.AddRange(new string[] { "DirectoryWatcher", "TargetPlatform" });
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}
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CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
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}
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}
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