47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*==============================================================================
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MetalDynamicRHIModule.cpp: Metal Dynamic RHI Module Class Implementation.
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==============================================================================*/
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#include "MetalDynamicRHIModule.h"
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#include "MetalDynamicRHI.h"
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#include "MetalLLM.h"
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#include "DynamicRHI.h"
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#include "RHIValidation.h"
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#include "Modules/ModuleManager.h"
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//------------------------------------------------------------------------------
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#pragma mark - Metal Dynamic RHI Module Implementation
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IMPLEMENT_MODULE(FMetalDynamicRHIModule, MetalRHI);
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//------------------------------------------------------------------------------
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#pragma mark - Metal Dynamic RHI Module Class Methods
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bool FMetalDynamicRHIModule::IsSupported()
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{
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return true;
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}
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FDynamicRHI* FMetalDynamicRHIModule::CreateRHI(ERHIFeatureLevel::Type RequestedFeatureLevel)
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{
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LLM(MetalLLM::Initialise());
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FDynamicRHI* FinalRHI = new FMetalDynamicRHI(RequestedFeatureLevel);
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#if ENABLE_RHI_VALIDATION
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if (FParse::Param(FCommandLine::Get(), TEXT("RHIValidation")))
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{
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FinalRHI = new FValidationRHI(FinalRHI);
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}
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#endif
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return FinalRHI;
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}
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