Files
UnrealEngine/Engine/Source/Runtime/Apple/AudioMixerAudioUnit/AudioMixerAudioUnit.Build.cs
2025-05-18 13:04:45 +08:00

60 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AudioMixerAudioUnit : ModuleRules
{
public AudioMixerAudioUnit(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
PublicIncludePaths.Add("Runtime/AudioMixer/Public");
PrivateIncludePaths.Add("Runtime/AudioMixer/Private");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"AudioMixerCore"
}
);
PrecompileForTargets = PrecompileTargetsType.None;
if (Target.bCompileAgainstEngine)
{
// Engine module is required for CompressedAudioInfo implementations.
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine",
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target,
"UEOgg",
"Vorbis",
"VorbisFile"
);
}
PublicFrameworks.AddRange(new string[]
{
"AudioToolbox",
"CoreAudio"
});
if (Target.Platform == UnrealTargetPlatform.IOS)
{
PublicFrameworks.Add("AVFoundation");
}
PublicDefinitions.Add("WITH_OGGVORBIS=1");
if (Target.IsInPlatformGroup(UnrealPlatformGroup.IOS))
{
PrecompileForTargets = PrecompileTargetsType.Any;
}
}
}