Files
UnrealEngine/Engine/Source/Runtime/AppFramework/AppFramework.Build.cs
2025-05-18 13:04:45 +08:00

45 lines
865 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AppFramework : ModuleRules
{
public AppFramework(ReadOnlyTargetRules Target) : base(Target)
{
NumIncludedBytesPerUnityCPPOverride = 196608; // best unity size found from using UBT ProfileUnitySizes mode
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"ApplicationCore",
"Slate",
"SlateCore",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"InputCore",
}
);
if (Target.Configuration != UnrealTargetConfiguration.Shipping)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"SlateReflector",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"SlateReflector",
}
);
}
bDisableAutoRTFMInstrumentation = true;
}
}