65 lines
2.2 KiB
C++
65 lines
2.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "BoneContainer.h"
|
|
#include "BonePose.h"
|
|
#include "BoneControllers/AnimNode_SkeletalControlBase.h"
|
|
#include "AnimNode_ApplyLimits.generated.h"
|
|
|
|
class USkeletalMeshComponent;
|
|
|
|
USTRUCT()
|
|
struct FAngularRangeLimit
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
FAngularRangeLimit()
|
|
: LimitMin(-180, -180, -180)
|
|
, LimitMax(+180, +180, +180)
|
|
{}
|
|
|
|
UPROPERTY(EditAnywhere, Category = Angular, meta = (UIMin = "-180", UIMax = "180", ClampMin = "-180", ClampMax = "180"))
|
|
FVector LimitMin;
|
|
|
|
UPROPERTY(EditAnywhere, Category = Angular, meta = (UIMin = "-180", UIMax = "180", ClampMin = "-180", ClampMax = "180"))
|
|
FVector LimitMax;
|
|
|
|
UPROPERTY(EditAnywhere, Category = Angular)
|
|
FBoneReference Bone;
|
|
};
|
|
|
|
USTRUCT(BlueprintInternalUseOnly)
|
|
struct FAnimNode_ApplyLimits : public FAnimNode_SkeletalControlBase
|
|
{
|
|
GENERATED_USTRUCT_BODY();
|
|
|
|
ANIMGRAPHRUNTIME_API FAnimNode_ApplyLimits();
|
|
|
|
UPROPERTY(EditAnywhere, Category = Angular)
|
|
TArray<FAngularRangeLimit> AngularRangeLimits;
|
|
|
|
UPROPERTY(EditAnywhere, BlueprintReadWrite, EditFixedSize, Category = "Angular", meta = (PinHiddenByDefault))
|
|
TArray<FVector> AngularOffsets;
|
|
|
|
ANIMGRAPHRUNTIME_API void RecalcLimits();
|
|
|
|
// FAnimNode_Base interface
|
|
ANIMGRAPHRUNTIME_API virtual void GatherDebugData(FNodeDebugData& DebugData) override;
|
|
ANIMGRAPHRUNTIME_API virtual void OnInitializeAnimInstance(const FAnimInstanceProxy* InProxy, const UAnimInstance* InAnimInstance) override;
|
|
virtual bool NeedsOnInitializeAnimInstance() const override { return true; }
|
|
// End of FAnimNode_Base interface
|
|
|
|
// FAnimNode_SkeletalControlBase interface
|
|
ANIMGRAPHRUNTIME_API virtual void EvaluateSkeletalControl_AnyThread(FComponentSpacePoseContext& Output, TArray<FBoneTransform>& OutBoneTransforms) override;
|
|
ANIMGRAPHRUNTIME_API virtual bool IsValidToEvaluate(const USkeleton* Skeleton, const FBoneContainer& RequiredBones) override;
|
|
// End of FAnimNode_SkeletalControlBase interface
|
|
|
|
private:
|
|
// FAnimNode_SkeletalControlBase interface
|
|
ANIMGRAPHRUNTIME_API virtual void InitializeBoneReferences(const FBoneContainer& RequiredBones) override;
|
|
// End of FAnimNode_SkeletalControlBase interface
|
|
};
|