47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Misc/Guid.h"
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#define UE_API ANIMGRAPHRUNTIME_API
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// Custom serialization version for assets/classes in the AnimGraphRuntime and AnimGraph modules
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struct FAnimationCustomVersion
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{
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enum Type
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{
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// Before any version changes were made in the plugin
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BeforeCustomVersionWasAdded = 0,
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// Added support for one-to-many component mappings to FAnimNode_BoneDrivenController,
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// changed the range to apply to the input, and added a configurable method for updating the components
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BoneDrivenControllerMatchingMaya = 1,
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// Converted the range clamp into a remap function, rather than just clamping
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BoneDrivenControllerRemapping = 2,
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// Added ability to offset angular ranges for constraints
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AnimDynamicsAddAngularOffsets = 3,
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// Renamed Stretch Limits to better names
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RenamedStretchLimits = 4,
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// Convert IK to support FBoneSocketTarget
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ConvertIKToSupportBoneSocketTarget = 5,
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// -----<new versions can be added above this line>-------------------------------------------------
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VersionPlusOne,
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LatestVersion = VersionPlusOne - 1
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};
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// The GUID for this custom version number
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UE_API const static FGuid GUID;
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private:
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FAnimationCustomVersion() {}
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};
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#undef UE_API
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