Files
UnrealEngine/Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_ModifyCurve.h
2025-05-18 13:04:45 +08:00

90 lines
3.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Animation/AnimNodeBase.h"
#include "AnimNode_ModifyCurve.generated.h"
UENUM()
enum class EModifyCurveApplyMode : uint8
{
/** Add new value to input curve value */
Add,
/** Scale input value by new value */
Scale,
/** Blend input with new curve value, using Alpha setting on the node */
Blend,
/** Blend the new curve value with the last curve value using Alpha to determine the weighting (.5 is a moving average, higher values react to new values faster, lower slower) */
WeightedMovingAverage,
/** Remaps the new curve value between the CurveValues entry and 1.0 (.5 in CurveValues makes 0.51 map to 0.02) */
RemapCurve
};
/** Easy way to modify curve values on a pose */
USTRUCT(BlueprintInternalUseOnly)
struct FAnimNode_ModifyCurve : public FAnimNode_Base
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, EditFixedSize, BlueprintReadWrite, Category = Links)
FPoseLink SourcePose;
UPROPERTY(EditAnywhere, BlueprintReadWrite, editfixedsize, Category = ModifyCurve, meta = (PinHiddenByDefault))
TMap<FName, float> CurveMap;
UPROPERTY(EditAnywhere, BlueprintReadWrite, editfixedsize, Category = ModifyCurve, meta = (BlueprintCompilerGeneratedDefaults, PinShownByDefault))
TArray<float> CurveValues;
UPROPERTY(meta = (BlueprintCompilerGeneratedDefaults))
TArray<FName> CurveNames;
UE_DEPRECATED(5.3, "LastCurveValues is no longer used.")
TArray<float> LastCurveValues;
UE_DEPRECATED(5.3, "LastCurveMapValues is no longer used.")
TMap<FName, float> LastCurveMapValues;
UE_DEPRECATED(5.3, "bInitializeLastValuesMap is no longer used.")
bool bInitializeLastValuesMap;
FBlendedHeapCurve LastCurve;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = ModifyCurve, meta = (PinShownByDefault))
float Alpha;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = ModifyCurve)
EModifyCurveApplyMode ApplyMode;
ANIMGRAPHRUNTIME_API FAnimNode_ModifyCurve();
PRAGMA_DISABLE_DEPRECATION_WARNINGS
FAnimNode_ModifyCurve(const FAnimNode_ModifyCurve&) = default;
FAnimNode_ModifyCurve& operator=(const FAnimNode_ModifyCurve&) = default;
ANIMGRAPHRUNTIME_API PRAGMA_ENABLE_DEPRECATION_WARNINGS
// FAnimNode_Base interface
virtual void Initialize_AnyThread(const FAnimationInitializeContext& Context) override;
ANIMGRAPHRUNTIME_API virtual void CacheBones_AnyThread(const FAnimationCacheBonesContext& Context) override;
ANIMGRAPHRUNTIME_API virtual void Evaluate_AnyThread(FPoseContext& Output) override;
ANIMGRAPHRUNTIME_API virtual void Update_AnyThread(const FAnimationUpdateContext& Context) override;
ANIMGRAPHRUNTIME_API virtual void GatherDebugData(FNodeDebugData& DebugData) override;
// End of FAnimNode_Base interface
#if WITH_EDITOR
/** Add new curve being modified */
ANIMGRAPHRUNTIME_API void AddCurve(const FName& InName, float InValue);
/** Remove a curve from being modified */
ANIMGRAPHRUNTIME_API void RemoveCurve(int32 PoseIndex);
#endif // WITH_EDITOR
private:
ANIMGRAPHRUNTIME_API float ProcessCurveOperation(float CurrentValue, float NewValue) const;
ANIMGRAPHRUNTIME_API float ProcessCurveWMAOperation(float CurrentValue, float LastValue) const;
};