204 lines
9.0 KiB
C++
204 lines
9.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "Animation/AnimNodeBase.h"
|
|
#include "Animation/MirrorDataTable.h"
|
|
#include "AnimNode_Mirror.generated.h"
|
|
|
|
USTRUCT(BlueprintInternalUseOnly)
|
|
struct FAnimNode_MirrorBase : public FAnimNode_Base
|
|
{
|
|
GENERATED_BODY()
|
|
public:
|
|
ANIMGRAPHRUNTIME_API FAnimNode_MirrorBase();
|
|
ANIMGRAPHRUNTIME_API FAnimNode_MirrorBase(const FAnimNode_MirrorBase&);
|
|
ANIMGRAPHRUNTIME_API ~FAnimNode_MirrorBase();
|
|
|
|
ANIMGRAPHRUNTIME_API virtual void Initialize_AnyThread(const FAnimationInitializeContext& Context) override;
|
|
ANIMGRAPHRUNTIME_API virtual void CacheBones_AnyThread(const FAnimationCacheBonesContext& Context) override;
|
|
ANIMGRAPHRUNTIME_API virtual void Update_AnyThread(const FAnimationUpdateContext& Context) override;
|
|
ANIMGRAPHRUNTIME_API virtual void Evaluate_AnyThread(FPoseContext& Output) override;
|
|
ANIMGRAPHRUNTIME_API virtual void GatherDebugData(FNodeDebugData& DebugData) override;
|
|
|
|
// Get the MirrorDataTable
|
|
ANIMGRAPHRUNTIME_API virtual UMirrorDataTable* GetMirrorDataTable() const;
|
|
|
|
// Set the MirrorDataTable
|
|
ANIMGRAPHRUNTIME_API virtual bool SetMirrorDataTable(UMirrorDataTable* MirrorTable);
|
|
|
|
// Get Mirror State
|
|
ANIMGRAPHRUNTIME_API virtual bool GetMirror() const;
|
|
// How long to blend using inertialization when switching mirrored state
|
|
ANIMGRAPHRUNTIME_API virtual float GetBlendTimeOnMirrorStateChange() const;
|
|
|
|
// Should bones mirror
|
|
ANIMGRAPHRUNTIME_API virtual bool GetBoneMirroring() const;
|
|
|
|
// Should the curves mirror
|
|
ANIMGRAPHRUNTIME_API virtual bool GetCurveMirroring() const;
|
|
|
|
// Should attributes mirror (based on the bone mirroring data in the mirror data table)
|
|
ANIMGRAPHRUNTIME_API virtual bool GetAttributeMirroring() const;
|
|
|
|
// Whether to reset (reinitialize) the child (source) pose when the mirror state changes
|
|
ANIMGRAPHRUNTIME_API virtual bool GetResetChildOnMirrorStateChange() const;
|
|
|
|
// Set Mirror State
|
|
ANIMGRAPHRUNTIME_API virtual bool SetMirror(bool bInMirror);
|
|
|
|
// Set how long to blend using inertialization when switching mirrored state
|
|
// @return true if the value was set (it is dynamic), or false if it could not (it is not dynamic or pin exposed)
|
|
ANIMGRAPHRUNTIME_API virtual bool SetBlendTimeOnMirrorStateChange(float InBlendTime);
|
|
|
|
// Set if bones mirror
|
|
// @return true if the value was set (it is dynamic), or false if it could not (it is not dynamic or pin exposed)
|
|
ANIMGRAPHRUNTIME_API virtual bool SetBoneMirroring(bool bInBoneMirroring);
|
|
|
|
// Set if curves mirror
|
|
// @return true if the value was set (it is dynamic), or false if it could not (it is not dynamic or pin exposed)
|
|
ANIMGRAPHRUNTIME_API virtual bool SetCurveMirroring(bool bInCurveMirroring);
|
|
|
|
// Set if attributes mirror
|
|
// @return true if the value was set (it is dynamic), or false if it could not (it is not dynamic or pin exposed)
|
|
ANIMGRAPHRUNTIME_API virtual bool SetAttributeMirroring(bool bInAttributeMirroring);
|
|
|
|
// Set whether to reset (reinitialize) the child (source) pose when the mirror state changes
|
|
// @return true if the value was set (it is dynamic), or false if it could not (it is not dynamic or pin exposed)
|
|
ANIMGRAPHRUNTIME_API virtual bool SetResetChildOnMirrorStateChange(bool bInResetChildOnMirrorStateChange);
|
|
|
|
/** This only used by custom handlers, and it is advanced feature. */
|
|
ANIMGRAPHRUNTIME_API virtual void SetSourceLinkNode(FAnimNode_Base* NewLinkNode);
|
|
|
|
/** This only used by custom handlers, and it is advanced feature. */
|
|
ANIMGRAPHRUNTIME_API virtual FAnimNode_Base* GetSourceLinkNode();
|
|
protected:
|
|
UPROPERTY(EditAnywhere, Category = Links)
|
|
FPoseLink Source;
|
|
|
|
private:
|
|
bool bMirrorState;
|
|
bool bMirrorStateIsValid;
|
|
|
|
void FillCompactPoseAndComponentRefRotations(const FBoneContainer& BoneContainer);
|
|
// Compact pose format of Mirror Bone Map
|
|
TCustomBoneIndexArray<FCompactPoseBoneIndex, FCompactPoseBoneIndex> CompactPoseMirrorBones;
|
|
|
|
// Pre-calculated component space of reference pose, which allows mirror to work with any joint orient
|
|
TCustomBoneIndexArray<FQuat, FCompactPoseBoneIndex> ComponentSpaceRefRotations;
|
|
};
|
|
|
|
|
|
USTRUCT(BlueprintInternalUseOnly)
|
|
struct FAnimNode_Mirror : public FAnimNode_MirrorBase
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
friend class UAnimGraphNode_Mirror;
|
|
|
|
public:
|
|
ANIMGRAPHRUNTIME_API FAnimNode_Mirror();
|
|
ANIMGRAPHRUNTIME_API ~FAnimNode_Mirror();
|
|
|
|
ANIMGRAPHRUNTIME_API virtual UMirrorDataTable* GetMirrorDataTable() const override;
|
|
ANIMGRAPHRUNTIME_API virtual bool SetMirrorDataTable(UMirrorDataTable* MirrorTable) override;
|
|
|
|
ANIMGRAPHRUNTIME_API virtual bool GetMirror() const override;
|
|
ANIMGRAPHRUNTIME_API virtual float GetBlendTimeOnMirrorStateChange() const override;
|
|
ANIMGRAPHRUNTIME_API virtual bool GetBoneMirroring() const override;
|
|
ANIMGRAPHRUNTIME_API virtual bool GetCurveMirroring() const override;
|
|
ANIMGRAPHRUNTIME_API virtual bool GetAttributeMirroring() const override;
|
|
ANIMGRAPHRUNTIME_API virtual bool GetResetChildOnMirrorStateChange() const override;
|
|
|
|
ANIMGRAPHRUNTIME_API virtual bool SetMirror(bool bInMirror) override;
|
|
ANIMGRAPHRUNTIME_API virtual bool SetBlendTimeOnMirrorStateChange(float InBlendTime) override;
|
|
ANIMGRAPHRUNTIME_API virtual bool SetBoneMirroring(bool bInBoneMirroring) override;
|
|
ANIMGRAPHRUNTIME_API virtual bool SetCurveMirroring(bool bInCurveMirroring) override;
|
|
ANIMGRAPHRUNTIME_API virtual bool SetAttributeMirroring(bool bInAttributeMirroring) override;
|
|
ANIMGRAPHRUNTIME_API virtual bool SetResetChildOnMirrorStateChange(bool bInResetChildOnMirrorStateChange) override;
|
|
|
|
protected:
|
|
|
|
#if WITH_EDITORONLY_DATA
|
|
UPROPERTY(EditAnywhere, Category = Settings, meta = (PinShownByDefault, FoldProperty))
|
|
bool bMirror = true;
|
|
|
|
UPROPERTY(EditAnywhere, Category = Settings, meta = (FoldProperty))
|
|
TObjectPtr<UMirrorDataTable> MirrorDataTable = nullptr;
|
|
|
|
// Inertialization blend time to use when transitioning between mirrored and unmirrored states
|
|
UPROPERTY(EditAnywhere, Category = MirrorTransition, meta = (PinHiddenByDefault, FoldProperty))
|
|
float BlendTime = 0.0f;
|
|
// Whether to reset (reinitialize) the child (source) pose when the mirror state changes
|
|
UPROPERTY(EditAnywhere, Category = MirrorTransition, meta = (FoldProperty))
|
|
bool bResetChild = false;
|
|
|
|
UPROPERTY(EditAnywhere, Category = MirroredChannels, meta=(DisplayName="Bone", FoldProperty))
|
|
bool bBoneMirroring = true;
|
|
|
|
UPROPERTY(EditAnywhere, Category = MirroredChannels, meta=(DisplayName = "Curve", FoldProperty))
|
|
bool bCurveMirroring = true;
|
|
|
|
UPROPERTY(EditAnywhere, Category = MirroredChannels, meta=(DisplayName = "Attributes", FoldProperty))
|
|
bool bAttributeMirroring = true;
|
|
#endif
|
|
};
|
|
|
|
|
|
USTRUCT(BlueprintInternalUseOnly)
|
|
struct FAnimNode_Mirror_Standalone : public FAnimNode_MirrorBase
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
friend class UAnimGraphNode_Mirror;
|
|
|
|
public:
|
|
ANIMGRAPHRUNTIME_API FAnimNode_Mirror_Standalone();
|
|
ANIMGRAPHRUNTIME_API FAnimNode_Mirror_Standalone(const FAnimNode_Mirror_Standalone&);
|
|
ANIMGRAPHRUNTIME_API ~FAnimNode_Mirror_Standalone();
|
|
|
|
ANIMGRAPHRUNTIME_API virtual UMirrorDataTable* GetMirrorDataTable() const override;
|
|
ANIMGRAPHRUNTIME_API virtual bool SetMirrorDataTable(UMirrorDataTable* MirrorTable) override;
|
|
|
|
ANIMGRAPHRUNTIME_API virtual bool GetMirror() const override;
|
|
ANIMGRAPHRUNTIME_API virtual float GetBlendTimeOnMirrorStateChange() const override;
|
|
ANIMGRAPHRUNTIME_API virtual bool GetBoneMirroring() const override;
|
|
ANIMGRAPHRUNTIME_API virtual bool GetCurveMirroring() const override;
|
|
ANIMGRAPHRUNTIME_API virtual bool GetAttributeMirroring() const override;
|
|
ANIMGRAPHRUNTIME_API virtual bool GetResetChildOnMirrorStateChange() const override;
|
|
|
|
ANIMGRAPHRUNTIME_API virtual bool SetMirror(bool bInMirror) override;
|
|
ANIMGRAPHRUNTIME_API virtual bool SetBlendTimeOnMirrorStateChange(float InBlendTime) override;
|
|
ANIMGRAPHRUNTIME_API virtual bool SetBoneMirroring(bool bInBoneMirroring) override;
|
|
ANIMGRAPHRUNTIME_API virtual bool SetCurveMirroring(bool bInCurveMirroring) override;
|
|
ANIMGRAPHRUNTIME_API virtual bool SetAttributeMirroring(bool bInAttributeMirroring) override;
|
|
ANIMGRAPHRUNTIME_API virtual bool SetResetChildOnMirrorStateChange(bool bInResetChildOnMirrorStateChange) override;
|
|
|
|
protected:
|
|
|
|
UPROPERTY(EditAnywhere, Category = Settings, meta = (PinShownByDefault))
|
|
bool bMirror = true;
|
|
|
|
UPROPERTY(EditAnywhere, Category = Settings)
|
|
TObjectPtr<UMirrorDataTable> MirrorDataTable = nullptr;
|
|
|
|
// Inertialization blend time to use when transitioning between mirrored and unmirrored states
|
|
UPROPERTY(EditAnywhere, Category = MirrorTransition, meta = (PinHiddenByDefault, FoldProperty))
|
|
float BlendTime = 0.0f;
|
|
|
|
// Whether to reset (reinitialize) the child (source) pose when the mirror state changes
|
|
UPROPERTY(EditAnywhere, Category = MirrorTransition, meta = (FoldProperty))
|
|
bool bResetChild = false;
|
|
|
|
UPROPERTY(EditAnywhere, Category = MirroredChannels, meta = (DisplayName = "Bone", FoldProperty))
|
|
bool bBoneMirroring = true;
|
|
|
|
UPROPERTY(EditAnywhere, Category = MirroredChannels, meta = (DisplayName = "Curve", FoldProperty))
|
|
bool bCurveMirroring = true;
|
|
|
|
UPROPERTY(EditAnywhere, Category = MirroredChannels, meta = (DisplayName = "Attributes", FoldProperty))
|
|
bool bAttributeMirroring = true;
|
|
};
|