17 lines
487 B
C
17 lines
487 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Animation/AnimNode_Root.h"
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#include "AnimNode_BlendSpaceSampleResult.generated.h"
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// Root node of a blend space sample (sink node).
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// We dont use AnimNode_Root to let us distinguish these nodes in the property list at link time.
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USTRUCT(BlueprintInternalUseOnly)
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struct FAnimNode_BlendSpaceSampleResult : public FAnimNode_Root
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{
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GENERATED_BODY()
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};
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