Files
UnrealEngine/Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_BoneDrivenController.cpp
2025-05-18 13:04:45 +08:00

311 lines
12 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "BoneControllers/AnimNode_BoneDrivenController.h"
#include "Components/SkeletalMeshComponent.h"
#include "Curves/CurveFloat.h"
#include "Animation/AnimInstanceProxy.h"
#include "Animation/AnimStats.h"
#include "Animation/AnimTrace.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(AnimNode_BoneDrivenController)
/////////////////////////////////////////////////////
// FAnimNode_BoneDrivenController
FAnimNode_BoneDrivenController::FAnimNode_BoneDrivenController()
: DrivingCurve(nullptr)
, Multiplier(1.0f)
, RangeMin(-1.0f)
, RangeMax(1.0f)
, RemappedMin(0.0f)
, RemappedMax(1.0f)
#if WITH_EDITORONLY_DATA
, TargetComponent_DEPRECATED(EComponentType::None)
#endif
, DestinationMode(EDrivenDestinationMode::Bone)
, ModificationMode(EDrivenBoneModificationMode::AddToInput)
, SourceComponent(EComponentType::None)
, bUseRange(false)
, bAffectTargetTranslationX(false)
, bAffectTargetTranslationY(false)
, bAffectTargetTranslationZ(false)
, bAffectTargetRotationX(false)
, bAffectTargetRotationY(false)
, bAffectTargetRotationZ(false)
, bAffectTargetScaleX(false)
, bAffectTargetScaleY(false)
, bAffectTargetScaleZ(false)
{
}
void FAnimNode_BoneDrivenController::GatherDebugData(FNodeDebugData& DebugData)
{
DECLARE_SCOPE_HIERARCHICAL_COUNTER_ANIMNODE(GatherDebugData)
FString DebugLine = DebugData.GetNodeName(this);
DebugLine += "(";
AddDebugNodeData(DebugLine);
if (DestinationMode == EDrivenDestinationMode::Bone)
{
DebugLine += FString::Printf(TEXT(" DrivingBone: %s\nDrivenBone: %s"), *SourceBone.BoneName.ToString(), *TargetBone.BoneName.ToString());
}
else
{
DebugLine += FString::Printf(TEXT(" DrivingBone: %s\nDrivenParameter: %s"), *SourceBone.BoneName.ToString(), *ParameterName.ToString());
}
DebugData.AddDebugItem(DebugLine);
ComponentPose.GatherDebugData(DebugData);
}
void FAnimNode_BoneDrivenController::EvaluateSkeletalControl_AnyThread(FComponentSpacePoseContext& Output, TArray<FBoneTransform>& OutBoneTransforms)
{
DECLARE_SCOPE_HIERARCHICAL_COUNTER_ANIMNODE(EvaluateSkeletalControl_AnyThread)
ANIM_MT_SCOPE_CYCLE_COUNTER_VERBOSE(BoneDrivenController, !IsInGameThread());
check(OutBoneTransforms.Num() == 0);
// Early out if we're not driving from or to anything
if (SourceComponent == EComponentType::None || DestinationMode != EDrivenDestinationMode::Bone)
{
return;
}
// Get the Local space transform and the ref pose transform to see how the transform for the source bone has changed
const FBoneContainer& BoneContainer = Output.Pose.GetPose().GetBoneContainer();
const FTransform& SourceRefPoseBoneTransform = BoneContainer.GetRefPoseArray()[SourceBone.BoneIndex];
const FTransform SourceCurrentBoneTransform = Output.Pose.GetLocalSpaceTransform(SourceBone.GetCompactPoseIndex(BoneContainer));
const double FinalDriverValue = ExtractSourceValue(SourceCurrentBoneTransform, SourceRefPoseBoneTransform);
// Calculate a new local-space bone position by adding or replacing target components in the current local space position
const FCompactPoseBoneIndex TargetBoneIndex = TargetBone.GetCompactPoseIndex(BoneContainer);
const FTransform OriginalLocalTM = Output.Pose.GetLocalSpaceTransform(TargetBoneIndex);
FVector NewTrans(OriginalLocalTM.GetTranslation());
FVector NewScale(OriginalLocalTM.GetScale3D());
FQuat NewRot(OriginalLocalTM.GetRotation());
if (ModificationMode == EDrivenBoneModificationMode::AddToInput)
{
// Add the mapped value to the target components
if (bAffectTargetTranslationX) { NewTrans.X += FinalDriverValue; }
if (bAffectTargetTranslationY) { NewTrans.Y += FinalDriverValue; }
if (bAffectTargetTranslationZ) { NewTrans.Z += FinalDriverValue; }
if (bAffectTargetRotationX || bAffectTargetRotationY || bAffectTargetRotationZ)
{
FVector NewRotDeltaEuler(ForceInitToZero);
if (bAffectTargetRotationX) { NewRotDeltaEuler.X = FinalDriverValue; }
if (bAffectTargetRotationY) { NewRotDeltaEuler.Y = FinalDriverValue; }
if (bAffectTargetRotationZ) { NewRotDeltaEuler.Z = FinalDriverValue; }
NewRot = NewRot * FQuat::MakeFromEuler(NewRotDeltaEuler);
}
if (bAffectTargetScaleX) { NewScale.X += FinalDriverValue; }
if (bAffectTargetScaleY) { NewScale.Y += FinalDriverValue; }
if (bAffectTargetScaleZ) { NewScale.Z += FinalDriverValue; }
}
else if (ModificationMode == EDrivenBoneModificationMode::ReplaceComponent)
{
// Replace the target components with the mapped value
if (bAffectTargetTranslationX) { NewTrans.X = FinalDriverValue; }
if (bAffectTargetTranslationY) { NewTrans.Y = FinalDriverValue; }
if (bAffectTargetTranslationZ) { NewTrans.Z = FinalDriverValue; }
if (bAffectTargetRotationX || bAffectTargetRotationY || bAffectTargetRotationZ)
{
FVector NewRotEuler(NewRot.Euler());
if (bAffectTargetRotationX) { NewRotEuler.X = FinalDriverValue; }
if (bAffectTargetRotationY) { NewRotEuler.Y = FinalDriverValue; }
if (bAffectTargetRotationZ) { NewRotEuler.Z = FinalDriverValue; }
NewRot = FQuat::MakeFromEuler(NewRotEuler);
}
if (bAffectTargetScaleX) { NewScale.X = FinalDriverValue; }
if (bAffectTargetScaleY) { NewScale.Y = FinalDriverValue; }
if (bAffectTargetScaleZ) { NewScale.Z = FinalDriverValue; }
}
else if (ModificationMode == EDrivenBoneModificationMode::AddToRefPose)
{
const FTransform RefPoseTransform = Output.Pose.GetPose().GetRefPose(TargetBoneIndex);
// Add the mapped value to the ref pose components
if (bAffectTargetTranslationX) { NewTrans.X = RefPoseTransform.GetTranslation().X + FinalDriverValue; }
if (bAffectTargetTranslationY) { NewTrans.Y = RefPoseTransform.GetTranslation().Y + FinalDriverValue; }
if (bAffectTargetTranslationZ) { NewTrans.Z = RefPoseTransform.GetTranslation().Z + FinalDriverValue; }
if (bAffectTargetRotationX || bAffectTargetRotationY || bAffectTargetRotationZ)
{
const FVector RefPoseRotEuler(RefPoseTransform.GetRotation().Euler());
// Replace any components that are being driven with their ref pose value first and create a delta rotation as well
FVector SourceRotationEuler(NewRot.Euler());
FVector NewRotDeltaEuler(ForceInitToZero);
if (bAffectTargetRotationX) { SourceRotationEuler.X = RefPoseRotEuler.X; NewRotDeltaEuler.X = FinalDriverValue; }
if (bAffectTargetRotationY) { SourceRotationEuler.Y = RefPoseRotEuler.Y; NewRotDeltaEuler.Y = FinalDriverValue; }
if (bAffectTargetRotationZ) { SourceRotationEuler.Z = RefPoseRotEuler.Z; NewRotDeltaEuler.Z = FinalDriverValue; }
// Combine the (modified) source and the delta rotation
NewRot = FQuat::MakeFromEuler(SourceRotationEuler) * FQuat::MakeFromEuler(NewRotDeltaEuler);
}
if (bAffectTargetScaleX) { NewScale.X = RefPoseTransform.GetScale3D().X + FinalDriverValue; }
if (bAffectTargetScaleY) { NewScale.Y = RefPoseTransform.GetScale3D().Y + FinalDriverValue; }
if (bAffectTargetScaleZ) { NewScale.Z = RefPoseTransform.GetScale3D().Z + FinalDriverValue; }
}
else
{
ensureMsgf(false, TEXT("Unknown entry in EDrivenBoneModificationMode"));
}
const FTransform ModifiedLocalTM(NewRot, NewTrans, NewScale);
// If we have a parent, concatenate the transform, otherwise just take the new transform
const FCompactPoseBoneIndex ParentIndex = Output.Pose.GetPose().GetParentBoneIndex(TargetBoneIndex);
if (ParentIndex != INDEX_NONE)
{
const FTransform& ParentTM = Output.Pose.GetComponentSpaceTransform(ParentIndex);
OutBoneTransforms.Add(FBoneTransform(TargetBoneIndex, ModifiedLocalTM * ParentTM));
}
else
{
OutBoneTransforms.Add(FBoneTransform(TargetBoneIndex, ModifiedLocalTM));
}
#if ANIM_TRACE_ENABLED
TRACE_ANIM_NODE_VALUE(Output, TEXT("Driving Bone"), SourceBone.BoneName);
if (DestinationMode == EDrivenDestinationMode::Bone)
{
TRACE_ANIM_NODE_VALUE(Output, TEXT("Driven Bone"), TargetBone.BoneName);
}
else
{
TRACE_ANIM_NODE_VALUE(Output, TEXT("Driven Parameter"), ParameterName);
}
#endif
}
void FAnimNode_BoneDrivenController::EvaluateComponentSpaceInternal(FComponentSpacePoseContext& Context)
{
DECLARE_SCOPE_HIERARCHICAL_COUNTER_ANIMNODE(EvaluateComponentSpaceInternal)
// Early out if we're not driving from or to anything
if (SourceComponent == EComponentType::None || DestinationMode == EDrivenDestinationMode::Bone)
{
return;
}
// Get the Local space transform and the ref pose transform to see how the transform for the source bone has changed
const FBoneContainer& BoneContainer = Context.Pose.GetPose().GetBoneContainer();
const FTransform& SourceRefPoseBoneTransform = BoneContainer.GetRefPoseArray()[SourceBone.BoneIndex];
const FTransform SourceCurrentBoneTransform = Context.Pose.GetLocalSpaceTransform(SourceBone.GetCompactPoseIndex(BoneContainer));
if (DestinationMode == EDrivenDestinationMode::MorphTarget || DestinationMode == EDrivenDestinationMode::MaterialParameter)
{
const double FinalDriverValue = ExtractSourceValue(SourceCurrentBoneTransform, SourceRefPoseBoneTransform);
// Morph target and Material parameter curves
Context.Curve.Set(ParameterName, static_cast<float>(FinalDriverValue));
}
}
const double FAnimNode_BoneDrivenController::ExtractSourceValue(const FTransform &InCurrentBoneTransform, const FTransform &InRefPoseBoneTransform)
{
// Resolve source value
double SourceValue = 0.0;
if (SourceComponent < EComponentType::RotationX)
{
const FVector TranslationDiff = InCurrentBoneTransform.GetLocation() - InRefPoseBoneTransform.GetLocation();
SourceValue = TranslationDiff[(int32)(SourceComponent - EComponentType::TranslationX)];
}
else if (SourceComponent < EComponentType::Scale)
{
const FVector RotationDiff = (InCurrentBoneTransform.GetRotation() * InRefPoseBoneTransform.GetRotation().Inverse()).Euler();
SourceValue = RotationDiff[(int32)(SourceComponent - EComponentType::RotationX)];
}
else if (SourceComponent == EComponentType::Scale)
{
const FVector CurrentScale = InCurrentBoneTransform.GetScale3D();
const FVector RefScale = InRefPoseBoneTransform.GetScale3D();
const double ScaleDiff = FMath::Max3(CurrentScale[0], CurrentScale[1], CurrentScale[2]) - FMath::Max3(RefScale[0], RefScale[1], RefScale[2]);
SourceValue = ScaleDiff;
}
else
{
const FVector ScaleDiff = InCurrentBoneTransform.GetScale3D() - InRefPoseBoneTransform.GetScale3D();
SourceValue = ScaleDiff[(int32)(SourceComponent - EComponentType::ScaleX)];
}
// Determine the resulting value
double FinalDriverValue = SourceValue;
if (DrivingCurve != nullptr)
{
// Remap thru the curve if set
FinalDriverValue = DrivingCurve->GetFloatValue(static_cast<float>(FinalDriverValue));
}
else
{
// Apply the fixed function remapping/clamping
if (bUseRange)
{
const double ClampedAlpha = FMath::Clamp(FMath::GetRangePct(RangeMin, RangeMax, FinalDriverValue), 0.0, 1.0);
FinalDriverValue = FMath::Lerp(RemappedMin, RemappedMax, ClampedAlpha);
}
FinalDriverValue *= Multiplier;
}
return FinalDriverValue;
}
bool FAnimNode_BoneDrivenController::IsValidToEvaluate(const USkeleton* Skeleton, const FBoneContainer& RequiredBones)
{
return SourceBone.IsValidToEvaluate(RequiredBones) && ( TargetBone.IsValidToEvaluate(RequiredBones) || DestinationMode != EDrivenDestinationMode::Bone );
}
#if WITH_EDITORONLY_DATA
void FAnimNode_BoneDrivenController::ConvertTargetComponentToBits()
{
switch (TargetComponent_DEPRECATED)
{
case EComponentType::TranslationX:
bAffectTargetTranslationX = true;
break;
case EComponentType::TranslationY:
bAffectTargetTranslationY = true;
break;
case EComponentType::TranslationZ:
bAffectTargetTranslationZ = true;
break;
case EComponentType::RotationX:
bAffectTargetRotationX = true;
break;
case EComponentType::RotationY:
bAffectTargetRotationY = true;
break;
case EComponentType::RotationZ:
bAffectTargetRotationZ = true;
break;
case EComponentType::Scale:
bAffectTargetScaleX = true;
bAffectTargetScaleY = true;
bAffectTargetScaleZ = true;
break;
}
}
#endif
void FAnimNode_BoneDrivenController::InitializeBoneReferences(const FBoneContainer& RequiredBones)
{
DECLARE_SCOPE_HIERARCHICAL_COUNTER_ANIMNODE(InitializeBoneReferences)
SourceBone.Initialize(RequiredBones);
TargetBone.Initialize(RequiredBones);
}