38 lines
972 B
C++
38 lines
972 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AnimNodes/AnimNode_Sync.h"
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#include "Animation/AnimSyncScope.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(AnimNode_Sync)
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void FAnimNode_Sync::Initialize_AnyThread(const FAnimationInitializeContext& Context)
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{
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Source.Initialize(Context);
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}
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void FAnimNode_Sync::Update_AnyThread(const FAnimationUpdateContext& Context)
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{
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const bool bApplySyncing = GroupName != NAME_None;
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UE::Anim::TOptionalScopedGraphMessage<UE::Anim::FAnimSyncGroupScope> Message(bApplySyncing, Context, Context, GroupName, GroupRole);
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Source.Update(Context);
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}
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void FAnimNode_Sync::CacheBones_AnyThread(const FAnimationCacheBonesContext& Context)
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{
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Source.CacheBones(Context);
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}
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void FAnimNode_Sync::Evaluate_AnyThread(FPoseContext& Output)
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{
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Source.Evaluate(Output);
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}
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void FAnimNode_Sync::GatherDebugData(FNodeDebugData& DebugData)
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{
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DebugData.AddDebugItem(DebugData.GetNodeName(this));
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Source.GatherDebugData(DebugData);
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}
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