Files
UnrealEngine/Engine/Source/Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_Sync.cpp
2025-05-18 13:04:45 +08:00

38 lines
972 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimNodes/AnimNode_Sync.h"
#include "Animation/AnimSyncScope.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(AnimNode_Sync)
void FAnimNode_Sync::Initialize_AnyThread(const FAnimationInitializeContext& Context)
{
Source.Initialize(Context);
}
void FAnimNode_Sync::Update_AnyThread(const FAnimationUpdateContext& Context)
{
const bool bApplySyncing = GroupName != NAME_None;
UE::Anim::TOptionalScopedGraphMessage<UE::Anim::FAnimSyncGroupScope> Message(bApplySyncing, Context, Context, GroupName, GroupRole);
Source.Update(Context);
}
void FAnimNode_Sync::CacheBones_AnyThread(const FAnimationCacheBonesContext& Context)
{
Source.CacheBones(Context);
}
void FAnimNode_Sync::Evaluate_AnyThread(FPoseContext& Output)
{
Source.Evaluate(Output);
}
void FAnimNode_Sync::GatherDebugData(FNodeDebugData& DebugData)
{
DebugData.AddDebugItem(DebugData.GetNodeName(this));
Source.GatherDebugData(DebugData);
}