339 lines
9.1 KiB
C++
339 lines
9.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "AnimNodes/AnimNode_SequenceEvaluator.h"
|
|
#include "Animation/AnimInstanceProxy.h"
|
|
#include "Animation/AnimTrace.h"
|
|
|
|
#include UE_INLINE_GENERATED_CPP_BY_NAME(AnimNode_SequenceEvaluator)
|
|
|
|
float FAnimNode_SequenceEvaluatorBase::GetCurrentAssetTime() const
|
|
{
|
|
return GetExplicitTime();
|
|
}
|
|
|
|
float FAnimNode_SequenceEvaluatorBase::GetCurrentAssetLength() const
|
|
{
|
|
UAnimSequenceBase* CurrentSequence = GetSequence();
|
|
return CurrentSequence ? CurrentSequence->GetPlayLength() : 0.0f;
|
|
}
|
|
|
|
void FAnimNode_SequenceEvaluatorBase::Initialize_AnyThread(const FAnimationInitializeContext& Context)
|
|
{
|
|
DECLARE_SCOPE_HIERARCHICAL_COUNTER_ANIMNODE(Initialize_AnyThread)
|
|
FAnimNode_AssetPlayerBase::Initialize_AnyThread(Context);
|
|
GetEvaluateGraphExposedInputs().Execute(Context);
|
|
bReinitialized = true;
|
|
}
|
|
|
|
void FAnimNode_SequenceEvaluatorBase::CacheBones_AnyThread(const FAnimationCacheBonesContext& Context)
|
|
{
|
|
DECLARE_SCOPE_HIERARCHICAL_COUNTER_ANIMNODE(CacheBones_AnyThread)
|
|
}
|
|
|
|
void FAnimNode_SequenceEvaluatorBase::UpdateAssetPlayer(const FAnimationUpdateContext& Context)
|
|
{
|
|
GetEvaluateGraphExposedInputs().Execute(Context);
|
|
|
|
float CurrentExplicitTime = GetExplicitTime();
|
|
|
|
UAnimSequenceBase* CurrentSequence = GetSequence();
|
|
if (CurrentSequence)
|
|
{
|
|
// Clamp input to a valid position on this sequence's time line.
|
|
CurrentExplicitTime = FMath::Clamp(CurrentExplicitTime, 0.f, CurrentSequence->GetPlayLength());
|
|
|
|
if ((!GetTeleportToExplicitTime() || (GetGroupName() != NAME_None) || (GetGroupMethod() == EAnimSyncMethod::Graph)) && CurrentSequence->GetSkeleton() != nullptr)
|
|
{
|
|
if (bReinitialized)
|
|
{
|
|
switch (GetReinitializationBehavior())
|
|
{
|
|
case ESequenceEvalReinit::StartPosition: InternalTimeAccumulator = GetStartPosition(); break;
|
|
case ESequenceEvalReinit::ExplicitTime: InternalTimeAccumulator = CurrentExplicitTime; break;
|
|
}
|
|
|
|
InternalTimeAccumulator = FMath::Clamp(InternalTimeAccumulator, 0.f, CurrentSequence->GetPlayLength());
|
|
}
|
|
|
|
const float TimeJump = GetEffectiveDeltaTime(CurrentExplicitTime, InternalTimeAccumulator);
|
|
|
|
// if you jump from front to end or end to front, your time jump is 0.f, so nothing moves
|
|
// to prevent that from happening, we set current accumulator to explicit time
|
|
if (TimeJump == 0.f)
|
|
{
|
|
InternalTimeAccumulator = CurrentExplicitTime;
|
|
}
|
|
|
|
const float DeltaTime = Context.GetDeltaTime();
|
|
const float RateScale = CurrentSequence->RateScale;
|
|
const float PlayRate = FMath::IsNearlyZero(DeltaTime) || FMath::IsNearlyZero(RateScale) ? 0.f : (TimeJump / (DeltaTime * RateScale));
|
|
CreateTickRecordForNode(Context, CurrentSequence, IsLooping(), PlayRate, true);
|
|
}
|
|
else
|
|
{
|
|
InternalTimeAccumulator = CurrentExplicitTime;
|
|
CreateTickRecordForNode(Context, CurrentSequence, IsLooping(), 0, true);
|
|
}
|
|
}
|
|
|
|
bReinitialized = false;
|
|
|
|
TRACE_ANIM_NODE_VALUE(Context, TEXT("Name"), CurrentSequence != nullptr ? CurrentSequence->GetFName() : NAME_None);
|
|
TRACE_ANIM_NODE_VALUE(Context, TEXT("Sequence"), CurrentSequence);
|
|
TRACE_ANIM_NODE_VALUE(Context, TEXT("InputTime"), CurrentExplicitTime);
|
|
TRACE_ANIM_NODE_VALUE(Context, TEXT("Time"), InternalTimeAccumulator);
|
|
}
|
|
|
|
void FAnimNode_SequenceEvaluatorBase::Evaluate_AnyThread(FPoseContext& Output)
|
|
{
|
|
DECLARE_SCOPE_HIERARCHICAL_COUNTER_ANIMNODE(Evaluate_AnyThread)
|
|
check(Output.AnimInstanceProxy != nullptr);
|
|
UAnimSequenceBase* CurrentSequence = GetSequence();
|
|
if (CurrentSequence != nullptr && CurrentSequence->GetSkeleton() != nullptr)
|
|
{
|
|
FAnimationPoseData AnimationPoseData(Output);
|
|
CurrentSequence->GetAnimationPose(AnimationPoseData, FAnimExtractContext(static_cast<double>(InternalTimeAccumulator), Output.AnimInstanceProxy->ShouldExtractRootMotion(), DeltaTimeRecord, IsLooping()));
|
|
}
|
|
else
|
|
{
|
|
Output.ResetToRefPose();
|
|
}
|
|
}
|
|
|
|
void FAnimNode_SequenceEvaluatorBase::GatherDebugData(FNodeDebugData& DebugData)
|
|
{
|
|
DECLARE_SCOPE_HIERARCHICAL_COUNTER_ANIMNODE(GatherDebugData)
|
|
FString DebugLine = DebugData.GetNodeName(this);
|
|
|
|
DebugLine += FString::Printf(TEXT("('%s' InputTime: %.3f, Time: %.3f)"), *GetNameSafe(GetSequence()), GetExplicitTime(), InternalTimeAccumulator);
|
|
DebugData.AddDebugItem(DebugLine, true);
|
|
}
|
|
|
|
float FAnimNode_SequenceEvaluatorBase::GetEffectiveDeltaTime(float ExplicitTime, float PrevExplicitTime) const
|
|
{
|
|
float DeltaTime = ExplicitTime - PrevExplicitTime;
|
|
|
|
if (IsLooping())
|
|
{
|
|
if (FMath::Abs(DeltaTime) > (GetSequence()->GetPlayLength() * 0.5f))
|
|
{
|
|
if (DeltaTime > 0.f)
|
|
{
|
|
DeltaTime -= GetSequence()->GetPlayLength();
|
|
}
|
|
else
|
|
{
|
|
DeltaTime += GetSequence()->GetPlayLength();
|
|
}
|
|
}
|
|
}
|
|
|
|
return DeltaTime;
|
|
}
|
|
|
|
bool FAnimNode_SequenceEvaluator::SetSequence(UAnimSequenceBase* InSequence)
|
|
{
|
|
#if WITH_EDITORONLY_DATA
|
|
Sequence = InSequence;
|
|
GET_MUTABLE_ANIM_NODE_DATA(TObjectPtr<UAnimSequenceBase>, Sequence) = InSequence;
|
|
#endif
|
|
|
|
if(TObjectPtr<UAnimSequenceBase>* SequencePtr = GET_INSTANCE_ANIM_NODE_DATA_PTR(TObjectPtr<UAnimSequenceBase>, Sequence))
|
|
{
|
|
*SequencePtr = InSequence;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
UAnimSequenceBase* FAnimNode_SequenceEvaluator::GetSequence() const
|
|
{
|
|
return GET_ANIM_NODE_DATA(TObjectPtr<UAnimSequenceBase>, Sequence);
|
|
}
|
|
|
|
bool FAnimNode_SequenceEvaluator::SetShouldUseExplicitFrame(bool bFlag)
|
|
{
|
|
#if WITH_EDITORONLY_DATA
|
|
bUseExplicitFrame = bFlag;
|
|
#endif
|
|
|
|
if (bool* bUseExplicitFrameState = GET_INSTANCE_ANIM_NODE_DATA_PTR(bool, bUseExplicitFrame))
|
|
{
|
|
*bUseExplicitFrameState = bFlag;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool FAnimNode_SequenceEvaluator::ShouldUseExplicitFrame() const
|
|
{
|
|
return GET_ANIM_NODE_DATA(bool, bUseExplicitFrame);
|
|
}
|
|
|
|
int32 FAnimNode_SequenceEvaluator::GetExplicitFrame() const
|
|
{
|
|
return GET_ANIM_NODE_DATA(int32, ExplicitFrame);
|
|
}
|
|
|
|
bool FAnimNode_SequenceEvaluator::SetExplicitFrame(int32 InFrame)
|
|
{
|
|
#if WITH_EDITORONLY_DATA
|
|
ExplicitFrame = InFrame;
|
|
#endif
|
|
|
|
if (int32* ExplicitFramePtr = GET_INSTANCE_ANIM_NODE_DATA_PTR(int32, ExplicitFrame))
|
|
{
|
|
*ExplicitFramePtr = InFrame;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
float FAnimNode_SequenceEvaluator::GetExplicitTime() const
|
|
{
|
|
if(ShouldUseExplicitFrame())
|
|
{
|
|
if(const UAnimSequenceBase* SequenceBase = GetSequence())
|
|
{
|
|
const int32 Frame = GET_ANIM_NODE_DATA(int32, ExplicitFrame);
|
|
return SequenceBase->GetSamplingFrameRate().AsSeconds(Frame);
|
|
}
|
|
|
|
return 0.f;
|
|
}
|
|
|
|
return GET_ANIM_NODE_DATA(float, ExplicitTime);
|
|
}
|
|
|
|
bool FAnimNode_SequenceEvaluator::SetExplicitTime(float InTime)
|
|
{
|
|
#if WITH_EDITORONLY_DATA
|
|
ExplicitTime = InTime;
|
|
#endif
|
|
|
|
if (float* ExplicitTimePtr = GET_INSTANCE_ANIM_NODE_DATA_PTR(float, ExplicitTime))
|
|
{
|
|
*ExplicitTimePtr = InTime;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool FAnimNode_SequenceEvaluator::SetShouldLoop(bool bInShouldLoop)
|
|
{
|
|
#if WITH_EDITORONLY_DATA
|
|
bShouldLoop = bInShouldLoop;
|
|
#endif
|
|
|
|
if (bool* bShouldLoopPtr = GET_INSTANCE_ANIM_NODE_DATA_PTR(bool, bShouldLoop))
|
|
{
|
|
*bShouldLoopPtr = bInShouldLoop;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool FAnimNode_SequenceEvaluator::IsLooping() const
|
|
{
|
|
return GET_ANIM_NODE_DATA(bool, bShouldLoop);
|
|
}
|
|
|
|
bool FAnimNode_SequenceEvaluator::GetTeleportToExplicitTime() const
|
|
{
|
|
return GET_ANIM_NODE_DATA(bool, bTeleportToExplicitTime);
|
|
}
|
|
|
|
TEnumAsByte<ESequenceEvalReinit::Type> FAnimNode_SequenceEvaluator::GetReinitializationBehavior() const
|
|
{
|
|
return GET_ANIM_NODE_DATA(TEnumAsByte<ESequenceEvalReinit::Type>, ReinitializationBehavior);
|
|
}
|
|
|
|
float FAnimNode_SequenceEvaluator::GetStartPosition() const
|
|
{
|
|
return GET_ANIM_NODE_DATA(float, StartPosition);
|
|
}
|
|
|
|
FName FAnimNode_SequenceEvaluator::GetGroupName() const
|
|
{
|
|
return GET_ANIM_NODE_DATA(FName, GroupName);
|
|
}
|
|
|
|
EAnimGroupRole::Type FAnimNode_SequenceEvaluator::GetGroupRole() const
|
|
{
|
|
return GET_ANIM_NODE_DATA(TEnumAsByte<EAnimGroupRole::Type>, GroupRole);
|
|
}
|
|
|
|
EAnimSyncMethod FAnimNode_SequenceEvaluator::GetGroupMethod() const
|
|
{
|
|
return GET_ANIM_NODE_DATA(EAnimSyncMethod, Method);
|
|
}
|
|
|
|
bool FAnimNode_SequenceEvaluator::GetIgnoreForRelevancyTest() const
|
|
{
|
|
return GET_ANIM_NODE_DATA(bool, bIgnoreForRelevancyTest);
|
|
}
|
|
|
|
bool FAnimNode_SequenceEvaluator::SetGroupName(FName InGroupName)
|
|
{
|
|
#if WITH_EDITORONLY_DATA
|
|
GroupName = InGroupName;
|
|
#endif
|
|
|
|
if(FName* GroupNamePtr = GET_INSTANCE_ANIM_NODE_DATA_PTR(FName, GroupName))
|
|
{
|
|
*GroupNamePtr = InGroupName;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool FAnimNode_SequenceEvaluator::SetGroupRole(EAnimGroupRole::Type InRole)
|
|
{
|
|
#if WITH_EDITORONLY_DATA
|
|
GroupRole = InRole;
|
|
#endif
|
|
|
|
if(TEnumAsByte<EAnimGroupRole::Type>* GroupRolePtr = GET_INSTANCE_ANIM_NODE_DATA_PTR(TEnumAsByte<EAnimGroupRole::Type>, GroupRole))
|
|
{
|
|
*GroupRolePtr = InRole;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool FAnimNode_SequenceEvaluator::SetGroupMethod(EAnimSyncMethod InMethod)
|
|
{
|
|
#if WITH_EDITORONLY_DATA
|
|
Method = InMethod;
|
|
#endif
|
|
|
|
if(EAnimSyncMethod* MethodPtr = GET_INSTANCE_ANIM_NODE_DATA_PTR(EAnimSyncMethod, Method))
|
|
{
|
|
*MethodPtr = InMethod;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool FAnimNode_SequenceEvaluator::SetIgnoreForRelevancyTest(bool bInIgnoreForRelevancyTest)
|
|
{
|
|
#if WITH_EDITORONLY_DATA
|
|
bIgnoreForRelevancyTest = bInIgnoreForRelevancyTest;
|
|
#endif
|
|
|
|
if(bool* bIgnoreForRelevancyTestPtr = GET_INSTANCE_ANIM_NODE_DATA_PTR(bool, bIgnoreForRelevancyTest))
|
|
{
|
|
*bIgnoreForRelevancyTestPtr = bInIgnoreForRelevancyTest;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
} |