99 lines
2.9 KiB
C++
99 lines
2.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AnimNodes/AnimNode_CallFunction.h"
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#include "Animation/AnimInstanceProxy.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(AnimNode_CallFunction)
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void FAnimNode_CallFunction::OnInitializeAnimInstance(const FAnimInstanceProxy* InProxy, const UAnimInstance* InAnimInstance)
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{
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Counter.Reset();
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CurrentWeight = 0.0f;
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}
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void FAnimNode_CallFunction::GatherDebugData(FNodeDebugData& DebugData)
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{
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DebugData.AddDebugItem(TEXT("CallFunction"));
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Source.GatherDebugData(DebugData);
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}
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void FAnimNode_CallFunction::CallFunctionFromCallSite(EAnimFunctionCallSite InCallSite, const FAnimationBaseContext& InContext) const
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{
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if(CallSite == InCallSite)
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{
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GetFunction().Call(InContext.AnimInstanceProxy->GetAnimInstanceObject());
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}
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}
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void FAnimNode_CallFunction::Update_AnyThread(const FAnimationUpdateContext& InContext)
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{
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CallFunctionFromCallSite(EAnimFunctionCallSite::OnUpdate, InContext);
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bool bBecameRelevant = false;
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if(!Counter.HasEverBeenUpdated() || !Counter.WasSynchronizedCounter(InContext.AnimInstanceProxy->GetUpdateCounter()))
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{
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bBecameRelevant = true;
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CurrentWeight = 0.0f;
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CallFunctionFromCallSite(EAnimFunctionCallSite::OnBecomeRelevant, InContext);
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}
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const float NewWeight = InContext.GetFinalBlendWeight();
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if(FAnimWeight::IsFullWeight(CurrentWeight) && !FAnimWeight::IsFullWeight(NewWeight))
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{
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CallFunctionFromCallSite(EAnimFunctionCallSite::OnStartedBlendingOut, InContext);
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}
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if(!FAnimWeight::IsRelevant(CurrentWeight) && FAnimWeight::IsRelevant(NewWeight))
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{
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CallFunctionFromCallSite(EAnimFunctionCallSite::OnStartedBlendingIn, InContext);
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}
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if(!FAnimWeight::IsFullWeight(CurrentWeight) && FAnimWeight::IsFullWeight(NewWeight))
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{
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CallFunctionFromCallSite(EAnimFunctionCallSite::OnFinishedBlendingIn, InContext);
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}
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Source.Update(InContext);
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if(bBecameRelevant)
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{
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CallFunctionFromCallSite(EAnimFunctionCallSite::OnBecomeRelevantPostRecursion, InContext);
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}
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CallFunctionFromCallSite(EAnimFunctionCallSite::OnUpdatePostRecursion, InContext);
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Counter.SynchronizeWith(InContext.AnimInstanceProxy->GetUpdateCounter());
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CurrentWeight = NewWeight;
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}
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void FAnimNode_CallFunction::Evaluate_AnyThread(FPoseContext& InContext)
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{
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CallFunctionFromCallSite(EAnimFunctionCallSite::OnEvaluate, InContext);
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Source.Evaluate(InContext);
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CallFunctionFromCallSite(EAnimFunctionCallSite::OnEvaluatePostRecursion, InContext);
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}
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void FAnimNode_CallFunction::Initialize_AnyThread(const FAnimationInitializeContext& InContext)
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{
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CurrentWeight = 0.0f;
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CallFunctionFromCallSite(EAnimFunctionCallSite::OnInitialize, InContext);
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Source.Initialize(InContext);
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CallFunctionFromCallSite(EAnimFunctionCallSite::OnInitializePostRecursion, InContext);
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}
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void FAnimNode_CallFunction::CacheBones_AnyThread(const FAnimationCacheBonesContext& Context)
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{
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Source.CacheBones(Context);
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}
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const FAnimNodeFunctionRef& FAnimNode_CallFunction::GetFunction() const
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{
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return GET_ANIM_NODE_DATA(FAnimNodeFunctionRef, Function);
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}
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