Files
UnrealEngine/Engine/Source/Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_ApplyAdditive.cpp
2025-05-18 13:04:45 +08:00

118 lines
3.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimNodes/AnimNode_ApplyAdditive.h"
#include "AnimationRuntime.h"
#include "Animation/AnimStats.h"
#include "Animation/AnimInstanceProxy.h"
#include "Animation/AnimInstance.h"
#include "Animation/AnimTrace.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(AnimNode_ApplyAdditive)
/////////////////////////////////////////////////////
// FAnimNode_ApplyAdditive
void FAnimNode_ApplyAdditive::Initialize_AnyThread(const FAnimationInitializeContext& Context)
{
DECLARE_SCOPE_HIERARCHICAL_COUNTER_ANIMNODE(Initialize_AnyThread)
FAnimNode_Base::Initialize_AnyThread(Context);
Base.Initialize(Context);
Additive.Initialize(Context);
AlphaBoolBlend.Reinitialize();
AlphaScaleBiasClamp.Reinitialize();
}
void FAnimNode_ApplyAdditive::CacheBones_AnyThread(const FAnimationCacheBonesContext& Context)
{
DECLARE_SCOPE_HIERARCHICAL_COUNTER_ANIMNODE(CacheBones_AnyThread)
Base.CacheBones(Context);
Additive.CacheBones(Context);
}
void FAnimNode_ApplyAdditive::Update_AnyThread(const FAnimationUpdateContext& Context)
{
DECLARE_SCOPE_HIERARCHICAL_COUNTER_ANIMNODE(Update_AnyThread)
Base.Update(Context);
ActualAlpha = 0.f;
if (IsLODEnabled(Context.AnimInstanceProxy))
{
// @note: If you derive from this class, and if you have input that you rely on for base
// this is not going to work
GetEvaluateGraphExposedInputs().Execute(Context);
switch (AlphaInputType)
{
case EAnimAlphaInputType::Float:
ActualAlpha = AlphaScaleBias.ApplyTo(AlphaScaleBiasClamp.ApplyTo(Alpha, Context.GetDeltaTime()));
break;
case EAnimAlphaInputType::Bool:
ActualAlpha = AlphaBoolBlend.ApplyTo(bAlphaBoolEnabled, Context.GetDeltaTime());
break;
case EAnimAlphaInputType::Curve:
if (UAnimInstance* AnimInstance = Cast<UAnimInstance>(Context.AnimInstanceProxy->GetAnimInstanceObject()))
{
ActualAlpha = AlphaScaleBiasClamp.ApplyTo(AnimInstance->GetCurveValue(AlphaCurveName), Context.GetDeltaTime());
}
break;
};
if (FAnimWeight::IsRelevant(ActualAlpha))
{
Additive.Update(Context.FractionalWeight(ActualAlpha));
}
}
TRACE_ANIM_NODE_VALUE(Context, TEXT("Alpha"), ActualAlpha);
}
void FAnimNode_ApplyAdditive::Evaluate_AnyThread(FPoseContext& Output)
{
DECLARE_SCOPE_HIERARCHICAL_COUNTER_ANIMNODE(Evaluate_AnyThread)
ANIM_MT_SCOPE_CYCLE_COUNTER_VERBOSE(ApplyAdditive, !IsInGameThread());
//@TODO: Could evaluate Base into Output and save a copy
if (FAnimWeight::IsRelevant(ActualAlpha))
{
const bool bExpectsAdditivePose = true;
FPoseContext AdditiveEvalContext(Output, bExpectsAdditivePose);
Base.Evaluate(Output);
Additive.Evaluate(AdditiveEvalContext);
FAnimationPoseData OutAnimationPoseData(Output);
const FAnimationPoseData AdditiveAnimationPoseData(AdditiveEvalContext);
FAnimationRuntime::AccumulateAdditivePose(OutAnimationPoseData, AdditiveAnimationPoseData, ActualAlpha, AAT_LocalSpaceBase);
Output.Pose.NormalizeRotations();
}
else
{
Base.Evaluate(Output);
}
}
FAnimNode_ApplyAdditive::FAnimNode_ApplyAdditive()
: Alpha(1.0f)
, LODThreshold(INDEX_NONE)
, AlphaCurveName(NAME_None)
, ActualAlpha(0.f)
, AlphaInputType(EAnimAlphaInputType::Float)
, bAlphaBoolEnabled(true)
{
}
void FAnimNode_ApplyAdditive::GatherDebugData(FNodeDebugData& DebugData)
{
DECLARE_SCOPE_HIERARCHICAL_COUNTER_ANIMNODE(GatherDebugData)
FString DebugLine = DebugData.GetNodeName(this);
DebugLine += FString::Printf(TEXT("(Alpha: %.1f%%)"), ActualAlpha*100.f);
DebugData.AddDebugItem(DebugLine);
Base.GatherDebugData(DebugData.BranchFlow(1.f));
Additive.GatherDebugData(DebugData.BranchFlow(ActualAlpha));
}