Files
UnrealEngine/Engine/Source/Runtime/Android/AndroidLocalNotification/Private/AndroidLocalNotification.cpp
2025-05-18 13:04:45 +08:00

142 lines
5.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
AndroidLocalNotification.cpp: Unreal AndroidLocalNotification service interface object.
=============================================================================*/
/*------------------------------------------------------------------------------------
Includes
------------------------------------------------------------------------------------*/
#include "AndroidLocalNotification.h"
#include "Async/TaskGraphInterfaces.h"
#include "Stats/Stats.h"
DEFINE_LOG_CATEGORY(LogAndroidLocalNotification);
class FAndroidLocalNotificationModule : public ILocalNotificationModule
{
public:
/** Creates a new instance of the service implemented by the module. */
virtual ILocalNotificationService* GetLocalNotificationService() override
{
static ILocalNotificationService* oneTrueLocalNotificationService = nullptr;
if(oneTrueLocalNotificationService == nullptr)
{
oneTrueLocalNotificationService = new FAndroidLocalNotificationService;
}
return oneTrueLocalNotificationService;
}
};
#if USE_ANDROID_JNI
JNI_METHOD void Java_com_epicgames_unreal_GameActivity_nativeAppOpenedWithLocalNotification(JNIEnv* jenv, jobject thiz, jstring jactivationEvent, int32 jFireDate)
{
auto ActivationEvent = FJavaHelper::FStringFromParam(jenv, jactivationEvent);
int32 FireDate = (int32)jFireDate;
DECLARE_CYCLE_STAT(TEXT("FSimpleDelegateGraphTask.ProcessAppOpenedWithLocalNotification"), STAT_FSimpleDelegateGraphTask_ProcessAppOpenedWithLocalNotification, STATGROUP_TaskGraphTasks);
FSimpleDelegateGraphTask::CreateAndDispatchWhenReady(
FSimpleDelegateGraphTask::FDelegate::CreateLambda([=]()
{
ILocalNotificationService* AndroidLocalNotificationService = NULL;
FString ModuleName = "AndroidLocalNotification";
// load the module by name
ILocalNotificationModule* module = FModuleManager::LoadModulePtr<ILocalNotificationModule>(*ModuleName);
// did the module exist?
if (module != nullptr)
{
AndroidLocalNotificationService = module->GetLocalNotificationService();
AndroidLocalNotificationService->SetLaunchNotification(ActivationEvent, FireDate);
}
}),
GET_STATID(STAT_FSimpleDelegateGraphTask_ProcessAppOpenedWithLocalNotification),
nullptr,
ENamedThreads::GameThread
);
}
#endif
IMPLEMENT_MODULE(FAndroidLocalNotificationModule, AndroidLocalNotification);
/*------------------------------------------------------------------------------------
FAndroidLocalNotification
------------------------------------------------------------------------------------*/
FAndroidLocalNotificationService::FAndroidLocalNotificationService(){
AppLaunchedWithNotification = false;
LaunchNotificationActivationEvent = "None";
LaunchNotificationFireDate = 0;
}
void FAndroidLocalNotificationService::ClearAllLocalNotifications()
{
#if USE_ANDROID_JNI
extern void AndroidThunkCpp_ClearAllLocalNotifications();
AndroidThunkCpp_ClearAllLocalNotifications();
#endif
}
int32 FAndroidLocalNotificationService::ScheduleLocalNotificationAtTime(const FDateTime& FireDateTime, bool LocalTime, const FText& Title, const FText& Body, const FText& Action, const FString& ActivationEvent)
{
#if USE_ANDROID_JNI
extern int32 AndroidThunkCpp_ScheduleLocalNotificationAtTime(const FDateTime & FireDateTime, bool LocalTime, const FText & Title, const FText & Body, const FText & Action, const FString & ActivationEvent, int32 IdOverride);
return AndroidThunkCpp_ScheduleLocalNotificationAtTime(FireDateTime, LocalTime, Title, Body, Action, ActivationEvent, -1);
#else
return -1;
#endif
}
int32 FAndroidLocalNotificationService::ScheduleLocalNotificationAtTimeOverrideId(const FDateTime& FireDateTime, bool LocalTime, const FText& Title, const FText& Body, const FText& Action, const FString& ActivationEvent, int32 IdOverride)
{
#if USE_ANDROID_JNI
extern int32 AndroidThunkCpp_ScheduleLocalNotificationAtTime(const FDateTime & FireDateTime, bool LocalTime, const FText & Title, const FText & Body, const FText & Action, const FString & ActivationEvent, int32 IdOverride);
return AndroidThunkCpp_ScheduleLocalNotificationAtTime(FireDateTime, LocalTime, Title, Body, Action, ActivationEvent, IdOverride);
#else
return -1;
#endif
}
int32 FAndroidLocalNotificationService::ScheduleLocalNotificationBadgeAtTime(const FDateTime& FireDateTime, bool LocalTime, const FString& ActivationEvent)
{
// Do nothing...
return -1;
}
void FAndroidLocalNotificationService::GetLaunchNotification(bool& NotificationLaunchedApp, FString& ActivationEvent, int32& FireDate)
{
#if USE_ANDROID_JNI
extern void AndroidThunkCpp_GetLaunchNotification(bool& NotificationLaunchedApp, FString& ActivationEvent, int32& FireDate);
AndroidThunkCpp_GetLaunchNotification(NotificationLaunchedApp, ActivationEvent, FireDate);
#endif
}
void FAndroidLocalNotificationService::SetLaunchNotification(FString const& ActivationEvent, int32 FireDate)
{
// Don't do anything here since this is taken care of in java land
}
void FAndroidLocalNotificationService::CancelLocalNotification(const FString& ActivationEvent)
{
// TODO
}
void FAndroidLocalNotificationService::CancelLocalNotification(int32 NotificationId)
{
if (NotificationId < 0)
{
return;
}
#if USE_ANDROID_JNI
extern bool AndroidThunkCpp_DestroyScheduledNotificationIfExists(int32 NotificationId);
AndroidThunkCpp_DestroyScheduledNotificationIfExists(NotificationId);
#endif
}