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UnrealEngine/Engine/Source/Runtime/Analytics/AnalyticsHorde/Public/AnalyticsHorde.h
2025-05-18 13:04:45 +08:00

51 lines
1.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AnalyticsProviderConfigurationDelegate.h"
#include "Interfaces/IAnalyticsProviderModule.h"
#include "Modules/ModuleManager.h"
class IAnalyticsProvider;
/**
* Public implementation of IAnalyticsProviderModule
*/
class FAnalyticsHorde : public IAnalyticsProviderModule
{
//--------------------------------------------------------------------------
// Module functionality
//--------------------------------------------------------------------------
public:
/**
* Singleton-like access to this module's interface. This is just for convenience!
* Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
*
* @return Returns singleton instance, loading the module on demand if needed
*/
static inline FAnalyticsHorde& Get()
{
return FModuleManager::LoadModuleChecked< FAnalyticsHorde >( "AnalyticsHorde" );
}
//--------------------------------------------------------------------------
// Configuration functionality
//--------------------------------------------------------------------------
public:
//--------------------------------------------------------------------------
// provider factory functions
//--------------------------------------------------------------------------
public:
/**
* IAnalyticsProviderModule interface.
* Creates the analytics provider given a configuration delegate.
* The keys required exactly match the field names in the Config object.
*/
ANALYTICSHORDE_API virtual TSharedPtr<IAnalyticsProvider> CreateAnalyticsProvider(const FAnalyticsProviderConfigurationDelegate& GetConfigValue) const override;
private:
ANALYTICSHORDE_API virtual void StartupModule() override;
ANALYTICSHORDE_API virtual void ShutdownModule() override;
};