26 lines
1.0 KiB
C++
26 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "AnalyticsEventAttribute.h"
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/**
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* Sends the analytics session summary to a backend service.
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*/
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class IAnalyticsSessionSummarySender
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{
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public:
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virtual ~IAnalyticsSessionSummarySender() = default;
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/**
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* Emits the summary events for the specified session id on behalf of the specified user/app/appversion. The function filters the properties by invoking the functor specified at construction.
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* @param UserId The user emitting the report.
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* @param AppId The application for which the reports is emitted.
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* @param AppVersion The application version for which the report is emitted.
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* @param SessionId The session is for which the report is emitted.
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* @param Properties The list of properties that makes up the summary event.
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*/
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virtual bool SendSessionSummary(const FString& UserId, const FString& AppId, const FString& AppVersion, const FString& SessionId, const TArray<FAnalyticsEventAttribute>& Properties) = 0;
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};
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