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UnrealEngine/Engine/Source/Runtime/Advertising/IOS/IOSAdvertising/Public/IOSAdvertising.h
2025-05-18 13:04:45 +08:00

21 lines
776 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Interfaces/IAdvertisingProvider.h"
class FIOSAdvertisingProvider : public IAdvertisingProvider
{
public:
//empty functions for now, this is Android-only support until iAd is replaced by AdMob
virtual void ShowAdBanner( bool bShowOnBottomOfScreen, int32 AdID ) override {}
virtual void HideAdBanner() override {}
virtual void CloseAdBanner() override {}
virtual int32 GetAdIDCount() override { return -1; }
virtual void LoadInterstitialAd(int32 adID) override {}
virtual bool IsInterstitialAdAvailable() override { return false; }
virtual bool IsInterstitialAdRequested() override { return false; }
virtual void ShowInterstitialAd() override {}
};