42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AdvancedWidgetsModule.h"
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#include "Framework/PropertyViewer/PropertyValueFactory.h"
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#include "Modules/ModuleManager.h"
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#include "Styling/AdvancedWidgetsStyle.h"
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IMPLEMENT_MODULE(FAdvancedWidgetsModule, AdvancedWidgets);
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namespace UE::AdvancedWidgets::Private
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{
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static const FName NAME_AdvancedWidgets = "AdvancedWidgets";
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}
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FAdvancedWidgetsModule& FAdvancedWidgetsModule::GetModule()
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{
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return FModuleManager::LoadModuleChecked<FAdvancedWidgetsModule>(UE::AdvancedWidgets::Private::NAME_AdvancedWidgets);
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}
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FAdvancedWidgetsModule* FAdvancedWidgetsModule::GetModulePtr()
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{
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return FModuleManager::GetModulePtr<FAdvancedWidgetsModule>(UE::AdvancedWidgets::Private::NAME_AdvancedWidgets);
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}
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void FAdvancedWidgetsModule::StartupModule()
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{
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UE::AdvancedWidgets::FAdvancedWidgetsStyle::Create();
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PropertyValueFactory = MakeUnique<UE::PropertyViewer::FPropertyValueFactory>();
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}
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void FAdvancedWidgetsModule::ShutdownModule()
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{
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UE::AdvancedWidgets::FAdvancedWidgetsStyle::Destroy();
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}
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UE::PropertyViewer::FPropertyValueFactory& FAdvancedWidgetsModule::GetPropertyValueFactory() const
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{
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return *(PropertyValueFactory.Get());
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}
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