59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AudioDecompress.h"
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#include "Decoders/ADPCMAudioInfo.h"
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#include "PcmAudioInfoHybrid.h"
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class ADPCMAUDIODECODER_API FAdpcmAudioDecoderModule : public IModuleInterface
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{
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public:
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TUniquePtr<IAudioInfoFactory> PcmFactory;
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TUniquePtr<IAudioInfoFactory> AdpcmFactory;
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template<typename T> TUniquePtr<IAudioInfoFactory> MakeFactory(const FName Name)
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{
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return MakeUnique<FSimpleAudioInfoFactory>([] { return new T(); }, Name);
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}
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void RegisterLegacy()
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{
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AdpcmFactory = MakeFactory<FADPCMAudioInfo>(Audio::NAME_ADPCM);
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PcmFactory = MakeFactory<FADPCMAudioInfo>(Audio::NAME_PCM);
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}
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void RegisterHybrid()
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{
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AdpcmFactory = MakeFactory<FPcmAudioInfoHybrid>(Audio::NAME_ADPCM);
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PcmFactory = MakeFactory<FPcmAudioInfoHybrid>(Audio::NAME_PCM);
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}
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void Register(const bool bUseLegacy)
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{
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AdpcmFactory.Reset();
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PcmFactory.Reset();
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if (bUseLegacy)
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{
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RegisterLegacy();
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}
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else
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{
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RegisterHybrid();
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}
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}
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virtual void StartupModule() override
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{
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static int32 bUseLegacyDecoder = 0;
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static FAutoConsoleVariableRef CVarUseLegacyDecoder(
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TEXT("au.adpcm.UseLegacyDecoder"),
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bUseLegacyDecoder,
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TEXT("0:Hybrid, 1:Legacy"),
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FConsoleVariableDelegate::CreateLambda([this](IConsoleVariable* Var)
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{
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Register(Var->GetBool());
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}),
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ECVF_Default);
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Register(!!bUseLegacyDecoder);
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}
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virtual void ShutdownModule() override {}
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};
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IMPLEMENT_MODULE(FAdpcmAudioDecoderModule, AdpcmAudioDecoder) |