Files
UnrealEngine/Engine/Source/Runtime/AVEncoder/Private/Decoders/VideoDecoderH264_Dummy.h
2025-05-18 13:04:45 +08:00

45 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#define AVENCODER_VIDEO_DECODER_AVAILABLE_H264_DUMMY // enable dummy h264 decoder
#ifdef AVENCODER_VIDEO_DECODER_AVAILABLE_H264_DUMMY
#include "VideoDecoderFactory.h"
namespace AVEncoder
{
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class FVideoDecoderH264_Dummy : public FVideoDecoder
PRAGMA_ENABLE_DEPRECATION_WARNINGS
{
public:
// register decoder with video decoder factory
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static void Register(FVideoDecoderFactory& InFactory);
virtual bool Setup(const FInit& InInit) override;
virtual EDecodeResult Decode(const FVideoDecoderInput* InInput) override;
PRAGMA_ENABLE_DEPRECATION_WARNINGS
virtual void Shutdown() override;
// query whether or not encoder is supported and available
// static bool GetIsAvailable(FVideoEncoderInputImpl& InInput, FVideoEncoderInfo& OutEncoderInfo);
private:
FVideoDecoderH264_Dummy();
virtual ~FVideoDecoderH264_Dummy();
uint8_t YOffset = 0;
bool bIsInitialized = false;
};
} // namespace AVEncoder
#endif // AVENCODER_VIDEO_DECODER_AVAILABLE_H264_DUMMY