Files
UnrealEngine/Engine/Source/Runtime/AIModule/Classes/Blueprint/AIAsyncTaskBlueprintProxy.h
2025-05-18 13:04:45 +08:00

44 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "Engine/EngineTypes.h"
#include "AITypes.h"
#include "Navigation/PathFollowingComponent.h"
#include "AIAsyncTaskBlueprintProxy.generated.h"
class AAIController;
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOAISimpleDelegate, EPathFollowingResult::Type, MovementResult);
UCLASS(MinimalAPI)
class UAIAsyncTaskBlueprintProxy : public UObject
{
GENERATED_UCLASS_BODY()
UPROPERTY(BlueprintAssignable)
FOAISimpleDelegate OnSuccess;
UPROPERTY(BlueprintAssignable)
FOAISimpleDelegate OnFail;
public:
UFUNCTION()
AIMODULE_API void OnMoveCompleted(FAIRequestID RequestID, EPathFollowingResult::Type MovementResult);
AIMODULE_API void OnNoPath();
AIMODULE_API void OnAtGoal();
//~ Begin UObject Interface
virtual void BeginDestroy() override;
//~ End UObject Interface
TWeakObjectPtr<AAIController> AIController;
FAIRequestID MoveRequestId;
TWeakObjectPtr<UWorld> MyWorld;
FTimerHandle TimerHandle_OnInstantFinish;
};