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UnrealEngine/Engine/Source/Runtime/AIModule/Classes/AISubsystem.h
2025-05-18 13:04:45 +08:00

38 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UObject/Object.h"
#include "Tickable.h"
#include "AISystem.h"
#include "AISubsystem.generated.h"
class UAISystem;
/** A class representing a common interface and behavior for AI subsystems */
UCLASS(config = Engine, defaultconfig, MinimalAPI)
class UAISubsystem : public UObject, public FTickableGameObject
{
GENERATED_BODY()
private:
UPROPERTY()
TObjectPtr<UAISystem> AISystem;
public:
AIMODULE_API UAISubsystem(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
AIMODULE_API virtual UWorld* GetWorld() const override;
AIMODULE_API virtual void BeginDestroy() override;
// FTickableGameObject begin
virtual UWorld* GetTickableGameObjectWorld() const override { return GetWorldFast(); }
virtual void Tick(float DeltaTime) override {}
AIMODULE_API virtual ETickableTickType GetTickableTickType() const override;
AIMODULE_API virtual TStatId GetStatId() const override;
// FTickableGameObject end
UWorld* GetWorldFast() const { return AISystem ? AISystem->GetOuterWorld() : GetOuter()->GetWorld(); }
};