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UnrealEngine/Engine/Source/Runtime/AIModule/Classes/AIResources.h
2025-05-18 13:04:45 +08:00

24 lines
629 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "GameplayTaskResource.h"
#include "AIResources.generated.h"
UCLASS(meta = (DisplayName = "AI Movement"), MinimalAPI)
class UAIResource_Movement : public UGameplayTaskResource
{
GENERATED_BODY()
#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST)
AIMODULE_API virtual FString GenerateDebugDescription() const override;
#endif // !(UE_BUILD_SHIPPING || UE_BUILD_TEST)
};
UCLASS(meta = (DisplayName = "AI Logic"), MinimalAPI)
class UAIResource_Logic : public UGameplayTaskResource
{
GENERATED_BODY()
};