24 lines
629 B
C++
24 lines
629 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "GameplayTaskResource.h"
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#include "AIResources.generated.h"
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UCLASS(meta = (DisplayName = "AI Movement"), MinimalAPI)
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class UAIResource_Movement : public UGameplayTaskResource
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{
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GENERATED_BODY()
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#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST)
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AIMODULE_API virtual FString GenerateDebugDescription() const override;
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#endif // !(UE_BUILD_SHIPPING || UE_BUILD_TEST)
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};
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UCLASS(meta = (DisplayName = "AI Logic"), MinimalAPI)
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class UAIResource_Logic : public UGameplayTaskResource
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{
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GENERATED_BODY()
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};
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