Files
UnrealEngine/Engine/Source/Programs/ZenLaunch/ZenLaunch.Target.cs
2025-05-18 13:04:45 +08:00

38 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
[SupportedPlatforms(UnrealPlatformClass.All)]
public class ZenLaunchTarget : TargetRules
{
public ZenLaunchTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
LinkType = TargetLinkType.Monolithic;
LaunchModuleName = "ZenLaunch";
// Lean and mean
bBuildDeveloperTools = false;
// Building with editor-only data is required for accepting a project argument and loading project-specific configuration
bBuildWithEditorOnlyData = true;
// Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine
bCompileAgainstEngine = false;
bCompileAgainstCoreUObject = false;
bCompileAgainstApplicationCore = false;
bCompileICU = false;
// to build with automation tests:
// bForceCompileDevelopmentAutomationTests = true;
// to enable tracing:
// bEnableTrace = true;
// This app is a console application, not a Windows app (sets entry point to main(), instead of WinMain())
bIsBuildingConsoleApplication = true;
}
}