35 lines
1.2 KiB
C#
35 lines
1.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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[SupportedConfigurations(UnrealTargetConfiguration.Debug, UnrealTargetConfiguration.Development, UnrealTargetConfiguration.Shipping)]
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[SupportedPlatforms("Win64")]
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public class BootstrapPackagedGameTarget : TargetRules
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{
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public BootstrapPackagedGameTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Program;
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LinkType = TargetLinkType.Monolithic;
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IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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LaunchModuleName = "BootstrapPackagedGame";
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bUseStaticCRT = true;
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bUseSharedPCHs = false;
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// Disable all parts of the editor.
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bBuildDeveloperTools = false;
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bCompileICU = false;
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bBuildWithEditorOnlyData = false;
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bCompileAgainstEngine = false;
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bCompileAgainstCoreUObject = false;
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// enforce single unified x64 architecture for Windows
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if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows) && (Target.Architectures.bIsMultiArch || Target.Architectures.SingleArchitecture != UnrealArch.X64))
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{
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throw new BuildException("BootstrapPackagedGame can only be built for x64. It is expected to run via emulation on Arm64");
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}
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}
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}
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