Files
UnrealEngine/Engine/Source/Programs/VirtualProduction/TextureShare/Private/TextureShareSDKObject.h
2025-05-18 13:04:45 +08:00

89 lines
4.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ITextureShareSDKObject.h"
class ITextureShareCoreObject;
/**
* TextureShareSDK object impl
*/
class TEXTURESHARESDK_API FTextureShareSDKObject
: public ITextureShareSDKObject
{
public:
FTextureShareSDKObject(const TSharedPtr<ITextureShareCoreObject, ESPMode::ThreadSafe>& InCoreObject);
virtual ~FTextureShareSDKObject();
public:
///////////////////////// State /////////////////////////
virtual const wchar_t* GetName() const override;
virtual void GetObjectDesc(TDataOutput<FTextureShareCoreObjectDesc>& OutObjectDesc) const override;
virtual void GetObjectDesc_RenderThread(TDataOutput<FTextureShareCoreObjectDesc>& OutObjectDesc) const override;
virtual bool IsActive() const override;
virtual bool IsActive_RenderThread() const override;
virtual bool IsFrameSyncActive() const override;
virtual bool IsFrameSyncActive_RenderThread() const override;
virtual bool IsBeginFrameSyncActive() const override;
virtual bool IsBeginFrameSyncActive_RenderThread() const override;
public:
///////////////////////// Settings /////////////////////////
virtual bool SetProcessId(const wchar_t* InProcessId) override;
virtual bool SetDeviceType(const ETextureShareDeviceType InDeviceType) override;
virtual bool SetSyncSetting(const TDataInput<FTextureShareCoreSyncSettings>& InSyncSetting) override;
virtual void GetSyncSetting(TDataOutput<FTextureShareCoreSyncSettings>& OutSyncSettings) const override;
virtual void GetFrameSyncSettings(const ETextureShareFrameSyncTemplate InType, TDataOutput<FTextureShareCoreFrameSyncSettings>& OutFrameSyncSettings) const override;
virtual bool FindSkippedSyncStep(const ETextureShareSyncStep InSyncStep, ETextureShareSyncStep& OutSkippedSyncStep) const override;
virtual bool FindSkippedSyncStep_RenderThread(const ETextureShareSyncStep InSyncStep, ETextureShareSyncStep& OutSkippedSyncStep) const override;
public:
///////////////////////// Session /////////////////////////
virtual bool BeginSession() override;
virtual bool EndSession() override;
virtual bool IsSessionActive() const override;
public:
///////////////////////// Thread sync support /////////////////////////
virtual bool LockThreadMutex(const ETextureShareThreadMutex InThreadMutex, bool bForceLockNoWait = false) override;
virtual bool UnlockThreadMutex(const ETextureShareThreadMutex InThreadMutex) override;
public:
///////////////////////// Interprocess Synchronization /////////////////////////
virtual bool BeginFrameSync() override;
virtual bool FrameSync(const ETextureShareSyncStep InSyncStep) override;
virtual bool EndFrameSync() override;
virtual bool BeginFrameSync_RenderThread() override;
virtual bool FrameSync_RenderThread(const ETextureShareSyncStep InSyncStep) override;
virtual bool EndFrameSync_RenderThread() override;
virtual void GetConnectedInterprocessObjects(TDataOutput<TArraySerializable<FTextureShareCoreObjectDesc>>& OutObjectList) const override;
public:
///////////////////////// Data Containers /////////////////////////
virtual void GetData(TDataOutput<FTextureShareCoreData>& OutObjectData) override;
virtual void SetData(const TDataInput<FTextureShareCoreData>& InObjectData) override;
virtual void GetProxyData_RenderThread(TDataOutput<FTextureShareCoreProxyData>& OutObjectProxyData) override;
virtual void SetProxyData_RenderThread(const TDataInput<FTextureShareCoreProxyData>& InObjectProxyData) override;
virtual void GetReceivedData(TDataOutput<TArraySerializable<FTextureShareCoreObjectData>>& OutReceivedObjectsData) const override;
virtual void GetReceivedProxyData_RenderThread(TDataOutput<TArraySerializable<FTextureShareCoreObjectProxyData>>& OutObjectsProxyData) const override;
public:
///////////////////////// Access to shared resources /////////////////////////
virtual ID3D11Texture2D* OpenSharedResourceD3D11(ID3D11Device* pD3D11Device, const TDataInput<FTextureShareCoreResourceDesc>& InResourceDesc) override;
virtual ID3D12Resource* OpenSharedResourceD3D12(ID3D12Device* pD3D12Device, const TDataInput<FTextureShareCoreResourceDesc>& InResourceDesc) override;
virtual bool OpenSharedResourceVulkan(const TDataInput<FTextureShareDeviceVulkanContext>& InDeviceVulkanContext, const TDataInput<FTextureShareCoreResourceDesc>& InResourceDesc, TDataOutput<FTextureShareDeviceVulkanResource>& OutVulkanResource) override;
private:
bool ImplFindResource(const struct FTextureShareCoreResourceDesc& InResourceDesc, struct FTextureShareCoreResourceHandle& OutResourceHandle) const;
private:
TSharedPtr<ITextureShareCoreObject, ESPMode::ThreadSafe> const CoreObject;
};