Files
UnrealEngine/Engine/Source/Programs/Unsync/Private/UnsyncVersion.cpp
2025-05-18 13:04:45 +08:00

41 lines
768 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "UnsyncVersion.h"
#define UNSYNC_VERSION_STR "1.0.98"
namespace unsync {
const std::string&
GetVersionString()
{
static std::string Result = []()
{
// TODO: generate a version string based on git state
const char* GitRev = "";
const char* GitBranch = "";
// const char* GIT_TAG = nullptr;
static char Str[256];
if (strlen(GitBranch) && strlen(GitRev))
{
snprintf(Str, sizeof(Str), UNSYNC_VERSION_STR " [%s:%s]", GitBranch, GitRev);
}
else if (strlen(GitRev))
{
snprintf(Str, sizeof(Str), UNSYNC_VERSION_STR " [%s]", GitRev);
}
else
{
snprintf(Str, sizeof(Str), UNSYNC_VERSION_STR);
}
return std::string(Str);
}();
return Result;
}
} // namespace unsync