Files
UnrealEngine/Engine/Source/Programs/Unsync/Private/UnsyncSerialization.h
2025-05-18 13:04:45 +08:00

22 lines
790 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UnsyncCore.h"
namespace unsync {
struct FIOReaderStream;
struct FVectorStreamOut;
bool LoadBlocks(FGenericBlockArray& OutBlocks, uint32& OutBlockSize, const FPath& Filename);
bool SaveBlocks(const std::vector<FBlock128>& Blocks, uint32 BlockSize, const FPath& Filename);
bool LoadDirectoryManifest(FDirectoryManifest& OutManifest, const FPath& Root, FIOReaderStream& Stream);
bool LoadDirectoryManifest(FDirectoryManifest& OutManifest, const FPath& Root, const FPath& Filename);
bool SaveDirectoryManifest(const FDirectoryManifest& Manifest, FVectorStreamOut& Stream);
bool SaveDirectoryManifest(const FDirectoryManifest& Manifest, const FPath& Filename, bool bAllowInDryRun = false);
} // namespace unsync