Files
UnrealEngine/Engine/Source/Programs/Unsync/Private/UnsyncRemote.h
2025-05-18 13:04:45 +08:00

81 lines
2.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UnsyncCommon.h"
#include "UnsyncError.h"
#include "UnsyncSocket.h"
#include <optional>
#include <memory>
#include <string>
namespace unsync {
class FBuffer;
static constexpr uint16 UNSYNC_DEFAULT_PORT = 53841;
enum class EProtocolFlavor : uint8 {
Unknown,
Unsync,
Jupiter,
Horde,
};
enum class ETransportProtocol : uint8 {
Http,
Unsync,
};
EProtocolFlavor ProtocolFlavorFromString(std::string_view Str);
const char* ToString(EProtocolFlavor Protocol);
struct FHostAddressAndPort
{
std::string Address;
uint16 Port = 0;
bool IsValid() const { return Port != 0 && !Address.empty(); }
};
struct FRemoteDesc
{
EProtocolFlavor Protocol = EProtocolFlavor::Unknown;
FHostAddressAndPort Host;
std::string RequestPath;
std::string StorageNamespace;
std::string StorageBucket = "unsync"; // TODO: override via command line
std::string HttpHeaders;
bool bTlsVerifyCertificate = true; // Disabling this allows self-signed certificates
bool bTlsVerifySubject = true; // Disabling this is insecure, but may be useful during development
ETlsRequirement TlsRequirement = ETlsRequirement::None;
std::string TlsSubjectOverride; // Use host address if empty (default)
std::shared_ptr<FBuffer> TlsCacert; // Custom CA to use for server certificate validation (system root CA is used by default)
const std::string& GetTlsSubject() const { return TlsSubjectOverride.length() ? TlsSubjectOverride : Host.Address; }
bool bAuthenticationRequired = false;
std::optional<FHostAddressAndPort> PrimaryHost; // Optional address of the server used for login requests and other queries. If
// empty, then HostAddress is used.
bool bPreferCompression = true; // Whether to prefer compressed encoding during bulk data transfer
const FHostAddressAndPort& GetPrimaryHostAddress() const { return PrimaryHost ? *PrimaryHost : Host; }
uint32 RecvTimeoutSeconds = 0;
uint32 MaxConnections = 8; // Limit on concurrent connections to this server
bool IsValid() const { return Protocol != EProtocolFlavor::Unknown && Host.IsValid(); }
static TResult<FRemoteDesc> FromUrl(std::string_view Url, EProtocolFlavor ProtocolFlavorHint = EProtocolFlavor::Unknown);
FTlsClientSettings GetTlsClientSettings() const;
};
} // namespace unsync