23 lines
375 B
C++
23 lines
375 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "UnsyncCommon.h"
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namespace unsync {
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struct FSyncFilter;
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struct FCmdInfoOptions
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{
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FPath InputA;
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FPath InputB;
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bool bListFiles = false;
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const FSyncFilter* SyncFilter = nullptr;
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bool bDecode = false;
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};
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int32 CmdInfo(const FCmdInfoOptions& Options);
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} // namespace unsync
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